使用变换旋转,然后更改帧原点,视图是否展开?

ZaB*_*anc 6 iphone animation quartz-graphics

这完全是iPhone的庸俗.我正在开发一个库,但已将我的问题缩小到非常简单的代码.这段代码的作用是创建一个50x50的视图,应用几度的旋转变换,然后将帧向下移动几次.结果是50x50视图现在看起来更大.

这是代码:

// a simple 50x50 view
UIView *redThing = [[UIView alloc] initWithFrame:CGRectMake(50, 50, 50, 50)];
redThing.backgroundColor = [UIColor redColor];

[self.view addSubview:redThing];

// rotate a small amount (as long as it's not 90 or 180, etc.)
redThing.transform = CGAffineTransformRotate(redThing.transform, 0.1234);

// move the view down 2 pixels
CGRect newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height);
redThing.frame = newFrame;

// move the view down another 2 pixels
newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height);
redThing.frame = newFrame;

// move the view down another 2 pixels
newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height);
redThing.frame = newFrame;

// move the view down another 2 pixels
newFrame = CGRectMake(redThing.frame.origin.x, redThing.frame.origin.y + 2, redThing.frame.size.width, redThing.frame.size.height);
redThing.frame = newFrame;
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那么,到底发生了什么?现在,如果我通过应用平移变换来移动视图,它就可以正常工作.但这不是我想做的事情,无论如何这都应该有效.

有任何想法吗?

Ole*_*ann 15

从UIView文档:

如果还设置了transform属性,请改用bounds和center属性; 否则,动画更改框架属性不会正确反映视图的实际位置.

警告:如果transform属性不是identity变换,则此属性的值未定义,因此应忽略.

换句话说,frame当a transform设置时,我会对属性保持警惕.