Dra*_*lex 13 path particles sprite-kit skemitternode swift
我正在使用Swift,Sprite Kit和Xcode 6,
我想在SpriteKit中创建一个粒子效果,有点像iOS游戏中名为"Duet"的球的粒子效果,但我不知道如何继续,我设法创建一个粒子效果,但不是像这个游戏中的粒子跟随节点并绘制节点的路径......
这是我的代码:
let firstCircle = SKSpriteNode(imageNamed: "Circle")
let particle = SKEmitterNode(fileNamed: "FirstParticle.sks")
override func didMoveToView(view: SKView)
{
firstCircle.physicsBody = SKPhysicsBody(circleOfRadius: 7)
firstCircle.physicsBody?.affectedByGravity = false
particle.targetNode = firstCircle
addChild(firstCircle)
addChild(particle)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent)
{
for touch: AnyObject in touches
{
firstCircle.position = touch.locationInNode(self)
}
}
override func touchesMoved(touches: NSSet, withEvent event: UIEvent)
{
for touch: AnyObject in touches
{
firstCircle.position = touch.locationInNode(self)
}
}
Run Code Online (Sandbox Code Playgroud)
Dio*_*son 11
要实现类似Duet的效果,您需要particle成为trailed节点的子节点并targetNode设置为父场景.targetNode控制粒子呈现为子节点的节点.
如果particle是牵引节点的子节点,它将以尾随节点作为原点发出粒子.targetNode当跟踪节点移动时,更改为父场景会使已发射的粒子落后.
此代码应该可以工作,但您可能需要微调FirstParticle.sks.
let firstCircle = SKSpriteNode(imageNamed: "Circle")
let particle = SKEmitterNode(fileNamed: "FirstParticle.sks")
override func didMoveToView(view: SKView)
{
firstCircle.physicsBody = SKPhysicsBody(circleOfRadius: 7)
firstCircle.physicsBody?.affectedByGravity = false
particle.targetNode = self
addChild(firstCircle)
firstCircle.addChild(particle)
}
Run Code Online (Sandbox Code Playgroud)
我能够得到类似的效果,最终创建了一个Playground来演示它.检查它在这里.
| 归档时间: |
|
| 查看次数: |
1675 次 |
| 最近记录: |