Fro*_*art 4 objective-c uibarbuttonitem ios
我希望看到以下内容UIBarButtonItem:

而且我有这样的图像.
(保存它,因为它与StackOverflow背景颜色相同,所以你无法在这里看到它)
如何将第一张图像中的边框添加到UIBarButtonItem?有没有自己画画可能吗?
提前致谢.
另一个解决方案是创建UIButton对象并使用它的图层属性进行游戏.
我做了一些基本设置,看起来像蓝色图像,如下所示:

在viewDidLoad()方法中添加以下代码,也包括<QuartzCore/QuartzCore.h>框架.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(0, 0, 50, 40)];
[button setImage:[UIImage imageNamed:@"settings.png"] forState:UIControlStateNormal];
button.layer.borderWidth = 1.0f;
button.layer.borderColor = [UIColor lightGrayColor].CGColor;
button.layer.cornerRadius = 5.0f;
button.layer.shadowColor = [UIColor lightGrayColor].CGColor;
button.layer.shadowRadius = 4.0f;
button.layer.shadowOpacity = .9;
button.layer.shadowOffset = CGSizeZero;
button.layer.masksToBounds = NO;
UIBarButtonItem *leftItem = [[UIBarButtonItem alloc] initWithCustomView:button];
self.navigationItem.leftBarButtonItem = leftItem;
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我确实找到了一个git帮助YIInnerShadowView看看,它非常有用.
我使用这些类来使渐变和阴影看起来像蓝色图像.能够与该图像有很多相似之处.您可以对这些类进行更多自定义以获得所需的准确性.
将此库添加到项目,导入#import "YIInnerShadowView.h"和添加代码viewDidLoad()
YIInnerShadowView *innerView = [[YIInnerShadowView alloc] initWithFrame:CGRectMake(0, 0, 50, 40)];
innerView.shadowRadius = 1.5;
innerView.cornerRadius = 5;
innerView.shadowMask = YIInnerShadowMaskAll;
innerView.layer.borderColor = [UIColor colorWithRed:0.3843 green:0.6235 blue:0.8156 alpha:1.0].CGColor;
innerView.layer.borderWidth = 1.0;
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(0, 0, 50, 40)];
[button setImage:[UIImage imageNamed:@"settings.png"] forState:UIControlStateNormal];
[innerView addSubview:button];
UIBarButtonItem *leftItem = [[UIBarButtonItem alloc] initWithCustomView:innerView];
self.navigationItem.leftBarButtonItem = leftItem;
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在YIInnerShadowLayer.m课堂上也做了一点修改:
- (id)init
{
self = [super init];
if (self) {
self.masksToBounds = YES;
self.needsDisplayOnBoundsChange = YES;
self.shouldRasterize = YES;
// Standard shadow stuff
[self setShadowColor:[[UIColor colorWithWhite:0 alpha:1] CGColor]];
[self setShadowOffset:CGSizeMake(0.0f, 1.0f)];
[self setShadowOpacity:1.0f];
[self setShadowRadius:5];
// Causes the inner region in this example to NOT be filled.
[self setFillRule:kCAFillRuleEvenOdd];
self.shadowMask = YIInnerShadowMaskAll;
}
return self;
}
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