psf*_*sfx 2 windows windows-store win-universal-app
在Windows手机silverlight中,我在启动预览视频时使用PhotoCamera获取缓冲帧,在通用应用程序中我使用MediaCapture,但我不知道如何获取预览缓冲区.
谢谢
由于Windows运行时没有Silverlight的PhotoCaptureDevice课,非常有用GetPreviewBufferARGB()和GetPreviewBufferYCbCr()方法不可用.
您正在寻找的解决方案是使用该MediaCapture.StartPreviewToCustomSinkAsync()方法,但这需要比我的C++技能更好.似乎没有人解决问题并分享他们的代码.
现在有一个非常漂亮的解决方案,使用Lumia Imaging SDK,它不使用MediaCapture类,但可能会更好地解决您的问题.
首先查看Microsoft 在Github上的示例.这很好用但很复杂,因为它同时针对Windows 8.1和Windows Phone 8.1.
为了我自己的理解,我编写了一些更简单的代码,仅针对Windows Phone.它可能有所帮助.
首先使用通过NuGet PM安装Lumia Imaging SDK的新C#Windows Phone 8.1(Store)应用程序.此示例使用x:Name="previewImage"in 绘制到图像元素,MainPage.xaml因此请确保添加该元素.您还需要制作MainPage.xaml.cs我认为的相关进口产品.
using Lumia.Imaging;
using System.Threading.Tasks;
using Windows.UI.Xaml.Media.Imaging;
using Windows.UI.Core;
using System.ComponentModel;
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然后,您只需在正确的位置添加以下内容MainPage.xaml.cs.
private CameraPreviewImageSource _cameraPreviewImageSource; // Using camera as our image source
private WriteableBitmap _writeableBitmap;
private FilterEffect _effect;
private WriteableBitmapRenderer _writeableBitmapRenderer; // renderer for our images
private bool _isRendering = false; // Used to prevent multiple renderers running at once
public MainPage()
{
this.InitializeComponent();
this.NavigationCacheMode = NavigationCacheMode.Required;
startCameraPreview();
}
private async Task startCameraPreview()
{
// Create a camera preview image source (from the Lumia Imaging SDK)
_cameraPreviewImageSource = new CameraPreviewImageSource();
await _cameraPreviewImageSource.InitializeAsync(string.Empty); // use the first available camera (ask me if you want code to access other camera)
var previewProperties = await _cameraPreviewImageSource.StartPreviewAsync();
_cameraPreviewImageSource.PreviewFrameAvailable += drawPreview; // call the drawPreview method every time a new frame is available
// Create a preview bitmap with the correct aspect ratio using the properties object returned when the preview started.
var width = 640.0;
var height = (width / previewProperties.Width) * previewProperties.Height;
var bitmap = new WriteableBitmap((int)width, (int)height);
_writeableBitmap = bitmap;
// Create a BitmapRenderer to turn the preview Image Source into a bitmap we hold in the PreviewBitmap object
_effect = new FilterEffect(_cameraPreviewImageSource);
_effect.Filters = new IFilter[0]; // null filter for now
_writeableBitmapRenderer = new WriteableBitmapRenderer(_effect, _writeableBitmap);
}
private async void drawPreview(IImageSize args)
{
// Prevent multiple rendering attempts at once
if (_isRendering == false)
{
_isRendering = true;
await _writeableBitmapRenderer.RenderAsync(); // Render the image (with no filter)
// Draw the image onto the previewImage XAML element
await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.High,
() =>
{
previewImage.Source = _writeableBitmap; // previewImage is an image element in MainPage.xaml
_writeableBitmap.Invalidate(); // force the PreviewBitmap to redraw
});
_isRendering = false;
}
}
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您可能想知道...我如何获取previewBuffer?你不需要!
该_writeableBitmap对象始终拥有从相机中最新的框架,所以你可以做任何你用它喜欢.
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