Ice*_*ind 4 c# asynchronous soundplayer
我使用以下代码在内存中动态创建频率音调并异步播放音调:
public static void PlayTone(UInt16 frequency, int msDuration, UInt16 volume = 16383)
{
using (var mStrm = new MemoryStream())
{
using (var writer = new BinaryWriter(mStrm))
{
const double tau = 2*Math.PI;
const int formatChunkSize = 16;
const int headerSize = 8;
const short formatType = 1;
const short tracks = 1;
const int samplesPerSecond = 44100;
const short bitsPerSample = 16;
const short frameSize = (short) (tracks*((bitsPerSample + 7)/8));
const int bytesPerSecond = samplesPerSecond*frameSize;
const int waveSize = 4;
var samples = (int) ((decimal) samplesPerSecond*msDuration/1000);
int dataChunkSize = samples*frameSize;
int fileSize = waveSize + headerSize + formatChunkSize + headerSize + dataChunkSize;
writer.Write(0x46464952);
writer.Write(fileSize);
writer.Write(0x45564157);
writer.Write(0x20746D66);
writer.Write(formatChunkSize);
writer.Write(formatType);
writer.Write(tracks);
writer.Write(samplesPerSecond);
writer.Write(bytesPerSecond);
writer.Write(frameSize);
writer.Write(bitsPerSample);
writer.Write(0x61746164);
writer.Write(dataChunkSize);
double theta = frequency*tau/samplesPerSecond;
double amp = volume >> 2;
for (int step = 0; step < samples; step++)
{
writer.Write((short) (amp*Math.Sin(theta*step)));
}
mStrm.Seek(0, SeekOrigin.Begin);
using (var player = new System.Media.SoundPlayer(mStrm))
{
player.Play();
}
}
}
}
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代码工作正常.唯一的问题是,我如何知道音调何时停止播放?SoundPlayer类上似乎没有可以订阅的Completed事件.
你知道,如果你想要做的只是播放一个音,那就是Console.Beep.当然,它不会在后台执行,但我在下面描述的技术可以正常工作Console.Beep,并且它可以防止你只需要创建一个内存流来播放音调.
在任何情况下,SoundPlayer都没有您想要的功能,但您可以模拟它.
首先,创建您的事件处理程序:
void SoundPlayed(object sender, EventArgs e)
{
// do whatever here
}
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更改您的PlayTone方法,以便它采用回调函数参数:
public static void PlayTone(UInt16 frequency, int msDuration, UInt16 volume = 16383, EventHandler doneCallback = null)
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然后,更改方法的结尾,使其调用PlaySync而不是Play,并doneCallback在完成之后调用它:
using (var player = new System.Media.SoundPlayer(mStrm))
{
player.PlaySync();
}
if (doneCallback != null)
{
// the callback is executed on the thread.
doneCallback(this, new EventArgs());
}
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然后,在线程或任务中执行它.例如:
var t = Task.Factory.StartNew(() => {PlayTone(100, 1000, 16383, SoundPlayed));
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这个问题的主要问题是事件通知发生在后台线程上.如果需要影响UI,最好的办法就是让事件处理程序与UI线程同步.因此,在该SoundPlayed方法中,您将调用Form.Invoke(对于WinForms)或Dispatcher.Invoke(WPF)来执行任何UI操作.
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