我是iOS开发和SpriteKit的新手.我正在制作游戏,当用户触摸它时我需要更改精灵颜色.实际上,我有三种确定的颜色.精灵开始为红色.当用户触摸它时,它变为蓝色.如果用户再次触摸它会变黑.如果用户再次触摸它,它会再次变红.
在touchbegan方法中我尝试的是:
if (playerBar.color == [SKColor redColor]) {
playerBar.color = [SKColor blueColor];
} else if (playerBar.color == [SKColor blueColor] {
playerBar.color = [SKColor blackColor];
} else if (playerBar.color == [SKColor blackColor]) {
playerBar.color = [SKColor redColor];
}
Run Code Online (Sandbox Code Playgroud)
有人可以帮帮我吗?非常感谢.
!!!很抱歉这么长的答案,在底部你可以在Swift和Objective-C中找到完整的解决方案
您可以使用此方法更改带有动画效果的SKSpriteNode的颜色:
Objective-C的:
SKAction *changeColorAction = [SKAction colorizeWithColor:[SKColor blueColor] colorBlendFactor:1.0 duration:0.5];
[myLabel runAction:changeColorAction];
Run Code Online (Sandbox Code Playgroud)
迅速:
let changeColorAction = SKAction.colorizeWithColor(SKColor.blueColor(), colorBlendFactor: 1.0, duration: 0.5)
playerBar.runAction(changeColorAction)
Run Code Online (Sandbox Code Playgroud)
这是Swift的完整解决方案,可以解决您的问题,包括触摸检查,颜色比较和更改.实际上你检查节点的当前颜色是否等于SKColor的方法是不行的.所以我向你展示我的解决方案,这可能不是很好,但有效.
首先,在初始化playerBar Sprite节点的地方,给它一个如下名称:
playerBar.name = "playerBar"
Run Code Online (Sandbox Code Playgroud)
之后,使用下面的代码进行SKColor比较(不是非常准确,但对于这种情况有效),以及触摸检查节点和颜色变化.
func isEqualColor(color: SKColor, toColor: SKColor) -> Bool {
let color1Components = CGColorGetComponents(color.CGColor)
let color2Components = CGColorGetComponents(toColor.CGColor)
if ((color1Components[0] != color2Components[0]) || //red
(color1Components[1] != color2Components[1]) || //green
(color1Components[2] != color2Components[2]) || //blue
(color1Components[3] != color2Components[3])) { //alpha
return false
}
return true
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let nodes = self.nodesAtPoint(location) as [SKNode]
for node in nodes {
if node.name == "playerBar" {
let spriteNode = node as SKSpriteNode
var color = SKColor.redColor()
if isEqualColor(spriteNode.color, toColor: SKColor.redColor()) {
color = SKColor.blueColor()
} else if isEqualColor(spriteNode.color, toColor: SKColor.blueColor()) {
color = SKColor.blackColor()
}
let changeColorAction = SKAction.colorizeWithColor(color, colorBlendFactor: 1.0, duration: 0.5)
spriteNode.runAction(changeColorAction) {
spriteNode.color = color //On completion of action, we set color so after in comparison method not have conflicts while comparing color components
}
}
}
}
}
Run Code Online (Sandbox Code Playgroud)
如果没有Obejctive-C解决方案,我无法离开你:)所以你需要在初始化时为你的playerBar SpriteNode命名.
playerBar.name = "playerBar";
Run Code Online (Sandbox Code Playgroud)
使用此方法后,您可以获得完整的解决方案:
- (BOOL)isEqualColor:(SKColor *)color1 toColor:(SKColor *)color2
{
const CGFloat* color1Components = CGColorGetComponents([color1 CGColor]);
const CGFloat* color2Components = CGColorGetComponents([color2 CGColor]);
if ((color1Components[0] != color2Components[0]) || //red
(color1Components[1] != color2Components[1]) || //green
(color1Components[2] != color2Components[2]) || //blue
(color1Components[3] != color2Components[3])) { //alpha
return NO;
}
return YES;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
/* Called when a touch begins */
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
NSArray *nodes = [self nodesAtPoint:location];
for (SKNode *node in nodes) {
if ([node.name isEqualToString:@"playerBar"]) {
SKSpriteNode *spriteNode = (SKSpriteNode *)node;
SKColor *color = [SKColor redColor];
if ([self isEqualColor:spriteNode.color toColor:[SKColor redColor]]) {
color = [SKColor blueColor];
} else if ([self isEqualColor:spriteNode.color toColor:[SKColor blueColor]]) {
color = [SKColor blackColor];
}
SKAction *changeColor = [SKAction colorizeWithColor:color colorBlendFactor:1.0 duration:0.5];
[spriteNode runAction:changeColor completion:^{
spriteNode.color = color; //On completion of action, we set color so after in comparison method not have conflicts while comparing color components
}];
}
}
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
3371 次 |
| 最近记录: |