如果您尝试将构建类型更改Console (/SUBSYSTEM:CONSOLE)为Windows (/SUBSYSTEM:WINDOWS),则会收到错误,抱怨输入点WinMain丢失:

我认为解决这个问题的最佳方法是int main(int, char**)从WinMain以下方面调用您的法线:
#ifdef _WINDOWS_
INT WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR lpCmdLine, INT nCmdShow)
{
return main(0, NULL);
}
#endif
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问题是ImageMagick正在使用控制台参数(我计划将来也使用它们):
所以过去NULL并且0可能不是一个好主意.如何将WinMain参数转换为mainarugments?
一种方法是使用CommandLineToArgvW()将结果解析为UTF-16编码字符串GetCommandLineW()的argv样式数组,然后使用WideCharToMultiByte()它们将它们转换为ANSI字符串,以便您可以将它们传递给main()(假设您不能使用wmain()).
例如:
int w_argc = 0;
LPWSTR* w_argv = CommandLineToArgvW(GetCommandLineW(), &w_argc);
if (w_argv)
{
char** my_argv = new char*[w_argc];
int my_argc = 0;
for (int i = 0; i < w_argc; ++i)
{
int w_len = lstrlenW(w_argv[i]);
int len = WideCharToMultiByte(CP_ACP, 0, w_argv[i], w_len, NULL, 0, NULL, NULL);
my_argv[my_argc] = new char[len+1];
WideCharToMultiByte(CP_ACP, 0, wargv[i], w_len, my_argv[my_argc], len+1, NULL, NULL);
++my_argc;
}
main(my_argc, my_argv);
for (int i = 0; i < my_argc; ++i)
delete[] my_argv[i];
delete[] my_argv;
LocalFree(w_argv);
}
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或者:
int w_argc = 0;
LPWSTR* w_argv = CommandLineToArgvW(GetCommandLineW(), &w_argc);
if (w_argv)
{
std vector<std::string> my_argv_buf;
my_argv.reserve(w_argc);
for (int i = 0; i < w_argc; ++i)
{
int w_len = lstrlenW(w_argv[i]);
int len = WideCharToMultiByte(CP_ACP, 0, w_argv[i], w_len, NULL, 0, NULL, NULL);
std::string s;
s.resize(len);
WideCharToMultiByte(CP_ACP, 0, wargv[i], w_len, &s[0], len, NULL, NULL);
my_argv_buf.push_back(s);
}
std vector<char*> my_argv;
my_argv.reserve(my_argv_buf.size());
for (std vector<std::string>::iterator i = my_argv_buf.begin(); i != my_argv_buf.end(); ++i)
my_argv.push_back(i->c_str());
main(my_argv.size(), &my_argv[0]);
LocalFree(w_argv);
}
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