Jul*_*ian 28 c++ multithreading synchronization condition-variable c++11
首先是一个小小的上下文:我正在学习C++ 11中的线程,为此目的,我正在尝试构建一个actor小类,基本上(我将异常处理和传播内容留下),如下所示:
class actor {
private: std::atomic<bool> stop;
private: std::condition_variable interrupt;
private: std::thread actor_thread;
private: message_queue incoming_msgs;
public: actor()
: stop(false),
actor_thread([&]{ run_actor(); })
{}
public: virtual ~actor() {
// if the actor is destroyed, we must ensure the thread dies too
stop = true;
// to this end, we have to interrupt the actor thread which is most probably
// waiting on the incoming_msgs queue:
interrupt.notify_all();
actor_thread.join();
}
private: virtual void run_actor() {
try {
while(!stop)
// wait for new message and process it
// but interrupt the waiting process if interrupt is signaled:
process(incoming_msgs.wait_and_pop(interrupt));
}
catch(interrupted_exception) {
// ...
}
};
private: virtual void process(const message&) = 0;
// ...
};
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每个actor都自己运行actor_thread,等待新的传入消息,incoming_msgs并在消息到达时处理它.
在actor_thread与共同创造actor并拥有与它同归于尽,这就是为什么我需要在某种中断机制message_queue::wait_and_pop(std::condition_variable interrupt).
基本上,我要求wait_and_pop阻止直到a)新的message到来或b)直到interrupt被解雇,在这种情况下 - 理想情况下 - interrupted_exception将被抛出.
新消息的到来message_queue目前也由以下方式建模std::condition_variable new_msg_notification:
// ...
// in class message_queue:
message wait_and_pop(std::condition_variable& interrupt) {
std::unique_lock<std::mutex> lock(mutex);
// How to interrupt the following, when interrupt fires??
new_msg_notification.wait(lock,[&]{
return !queue.empty();
});
auto msg(std::move(queue.front()));
queue.pop();
return msg;
}
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简而言之,问题是:如何在触发new_msg_notification.wait(...)时中断等待新消息interrupt(不引入超时)?
或者,问题可以解读为:如何等到两个中std::condition_variable的任何一个发出信号?
一种天真的方法似乎根本就std::condition_variable不是用于中断,而只是使用原子标志std::atomic<bool> interrupted,然后忙着等待new_msg_notification很短的超时,直到新消息到达或直到true==interrupted.但是,我非常想避免忙碌的等待.
从评论和pilcrow的答案看,基本上有两种可能的方法.
对于您感兴趣的人,我的实现如下.在我的情况下,条件变量实际上是一个semaphore(因为我更喜欢它们,因为我喜欢这样做的练习).我为这个信号量配备了一个interrupt可以从信号量获得的相关信号semaphore::get_interrupt().如果现在有一个线程阻塞semaphore::wait(),另一个线程有可能调用semaphore::interrupt::trigger()信号量的中断,导致第一个线程解除阻塞并传播interrupt_exception.
struct
interrupt_exception {};
class
semaphore {
public: class interrupt;
private: mutable std::mutex mutex;
// must be declared after our mutex due to construction order!
private: interrupt* informed_by;
private: std::atomic<long> counter;
private: std::condition_variable cond;
public:
semaphore();
public:
~semaphore() throw();
public: void
wait();
public: interrupt&
get_interrupt() const { return *informed_by; }
public: void
post() {
std::lock_guard<std::mutex> lock(mutex);
counter++;
cond.notify_one(); // never throws
}
public: unsigned long
load () const {
return counter.load();
}
};
class
semaphore::interrupt {
private: semaphore *forward_posts_to;
private: std::atomic<bool> triggered;
public:
interrupt(semaphore *forward_posts_to) : triggered(false), forward_posts_to(forward_posts_to) {
assert(forward_posts_to);
std::lock_guard<std::mutex> lock(forward_posts_to->mutex);
forward_posts_to->informed_by = this;
}
public: void
trigger() {
assert(forward_posts_to);
std::lock_guard<std::mutex>(forward_posts_to->mutex);
triggered = true;
forward_posts_to->cond.notify_one(); // never throws
}
public: bool
is_triggered () const throw() {
return triggered.load();
}
public: void
reset () throw() {
return triggered.store(false);
}
};
semaphore::semaphore() : counter(0L), informed_by(new interrupt(this)) {}
// must be declared here because otherwise semaphore::interrupt is an incomplete type
semaphore::~semaphore() throw() {
delete informed_by;
}
void
semaphore::wait() {
std::unique_lock<std::mutex> lock(mutex);
if(0L==counter) {
cond.wait(lock,[&]{
if(informed_by->is_triggered())
throw interrupt_exception();
return counter>0;
});
}
counter--;
}
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使用这个semaphore,我的消息队列实现现在看起来像这样(使用信号量而不是std::condition_variable我可以摆脱std::mutex:
class
message_queue {
private: std::queue<message> queue;
private: semaphore new_msg_notification;
public: void
push(message&& msg) {
queue.push(std::move(msg));
new_msg_notification.post();
}
public: const message
wait_and_pop() {
new_msg_notification.wait();
auto msg(std::move(queue.front()));
queue.pop();
return msg;
}
public: semaphore::interrupt&
get_interrupt() const { return new_msg_notification.get_interrupt(); }
};
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我的actor,现在能够在其线程中以非常低的延迟中断其线程.目前的实施如下:
class
actor {
private: message_queue
incoming_msgs;
/// must be declared after incoming_msgs due to construction order!
private: semaphore::interrupt&
interrupt;
private: std::thread
my_thread;
private: std::exception_ptr
exception;
public:
actor()
: interrupt(incoming_msgs.get_interrupt()), my_thread(
[&]{
try {
run_actor();
}
catch(...) {
exception = std::current_exception();
}
})
{}
private: virtual void
run_actor() {
while(!interrupt.is_triggered())
process(incoming_msgs.wait_and_pop());
};
private: virtual void
process(const message&) = 0;
public: void
notify(message&& msg_in) {
incoming_msgs.push(std::forward<message>(msg_in));
}
public: virtual
~actor() throw (interrupt_exception) {
interrupt.trigger();
my_thread.join();
if(exception)
std::rethrow_exception(exception);
}
};
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pil*_*row 15
你问,
在C++ 11中等待多个条件变量的最佳方法是什么?
你不能,也必须重新设计.一个线程一次只能等待一个条件变量(及其关联的互斥锁).在这方面,用于同步的Windows工具比"POSIX风格"同步原语系列的工具更丰富.
使用线程安全队列的典型方法是将一个特殊的"全部完成!"排队.消息,或设计"可破解"(或"可关闭")队列.在后一种情况下,队列的内部条件变量然后保护复杂谓词:项目可用或队列已被破坏.
在评论中你观察到了这一点
如果没有人在等待,notify_all()将无效
这是真的,但可能不相关. wait()条件变量也意味着检查谓词,并在实际阻止通知之前检查它.因此,工作线程忙于处理"未命中"a的队列项notify_all()将在下次检查队列条件时看到谓词(新项目可用,或队列全部完成)已更改.
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