Eri*_*ner 19 c++ qt overriding virtual-functions
我正在尝试半个永恒现在覆盖QT中的QWidgets keyPressEvent函数,但它只是不起作用.我要说我是CPP的新手,但我知道ObjC和标准C.
我的问题看起来像这样:
class QSGameBoard : public QWidget {
Q_OBJECT
public:
QSGameBoard(QWidget *p, int w, int h, QGraphicsScene *s);
signals:
void keyCaught(QKeyEvent *e);
protected:
virtual void keyPressEvent(QKeyEvent *event);
};
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QSGameBoard是我的QWidget子类,我需要覆盖keyPressEvent并在每个事件上触发SIGNAL以通知一些注册的对象.
我在QSGameBoard.cpp中重写的keyPressEvent如下所示:
void QSGameBoard::keyPressEvent(QKeyEvent *event) {
printf("\nkey event in board: %i", event->key());
//emit keyCaught(event);
}
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当我将QSGameBoard ::更改为QWidget ::它接收事件,但我无法发出信号,因为编译器抱怨范围.如果我像这样写它,函数根本不会被调用.
这有什么问题?
Gay*_*yan 14
编辑:正如其他用户所指出的,我最初概述的方法不是解决此问题的正确方法.通过回答Vasco Rinaldo
使用将FocusPolicy设置为Qt :: ClickFocus以通过鼠标klick获取keybordfocus.setFocusPolicy(QT :: ClickFocus);
我给出的先前(虽然不完美)的解决方案如下:
看起来你的小部件没有"焦点".覆盖鼠标按下事件:
void QSGameBoard::mousePressEvent ( QMouseEvent * event ){
printf("\nMouse in board");
setFocus();
}
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以下是工作示例的源代码:
QSGameBoard.h
#ifndef _QSGAMEBOARD_H
#define _QSGAMEBOARD_H
#include <QWidget>
#include <QGraphicsScene>
class QSGameBoard : public QWidget {
Q_OBJECT
public:
QSGameBoard(QWidget *p, int w, int h, QGraphicsScene *s);
signals:
void keyCaught(QKeyEvent *e);
protected:
virtual void keyPressEvent(QKeyEvent *event);
void mousePressEvent ( QMouseEvent * event );
};
#endif /* _QSGAMEBOARD_H */
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QSGameBoard.cpp
#include <QKeyEvent>
#include <QLabel>
#include <QtGui/qgridlayout.h>
#include <QGridLayout>
#include "QSGameBoard.h"
QSGameBoard::QSGameBoard(QWidget* p, int w, int h, QGraphicsScene* s) :
QWidget(p){
QLabel* o = new QLabel(tr("Test Test Test"));
QGridLayout* g = new QGridLayout(this);
g->addWidget(o);
}
void QSGameBoard::keyPressEvent(QKeyEvent* event){
printf("\nkey event in board: %i", event->key());
}
void QSGameBoard::mousePressEvent ( QMouseEvent * event ){
printf("\nMouse in board");
setFocus();
}
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main.cpp中
#include <QtGui/QApplication>
#include <QtGui/qmainwindow.h>
#include "QSGameBoard.h"
int main(int argc, char *argv[]) {
// initialize resources, if needed
// Q_INIT_RESOURCE(resfile);
QApplication app(argc, argv);
QMainWindow oM;
QGraphicsScene o;
QSGameBoard a(&oM, 1, 2, &o);
oM.setCentralWidget(&a);
a.show();
oM.show();
// create and show your widgets here
return app.exec();
}
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squ*_*uid 12
您不必为了调用setFocus而自己重新实现mousePressEvent.Qt已经计划好了.
设置FocusPolicyto Qt::ClickFocus以通过鼠标klick获取keybordfocus.
setFocusPolicy(QT :: ClickFocus);
如手册中所述:
此属性保持窗口小部件接受键盘焦点的方式.
如果小部件通过Tab键接受键盘焦点,则策略为Qt :: TabFocus;如果小部件通过单击接受焦点,则为Qt :: ClickFocus;如果接受两者,则为Qt :: StrongFocus;如果不接受,则为Qt :: NoFocus(默认值)完全接受焦点.
如果处理键盘事件,则必须为窗口小部件启用键盘焦点.这通常是从小部件的构造函数完成的.例如,QLineEdit构造函数调用setFocusPolicy(Qt :: StrongFocus).
如果窗口小部件具有焦点代理,则焦点策略将传播到它.
将FocusPolicy设置为Qt :: ClickFocus以通过鼠标klick获取keybordfocus.setFocusPolicy(QT :: ClickFocus);