因为它还没有(还)可以使用Storyboard来生成类和粘合代码.我有想法自己编写F#类并自己粘贴.
所以我写了这个Storyboard命名空间的加载
open System
open MonoTouch.UIKit
open MonoTouch.Foundation
[<Register("AppDelegate")>]
type AppDelegate() = 
    inherit UIApplicationDelegate()
    member val window = null with get, set
    override this.FinishedLaunching(app, options) = 
        this.window <- new UIWindow(UIScreen.MainScreen.Bounds)
        let Storyboard = UIStoryboard.FromName("MainStoryboard", null)
        this.window.RootViewController <- Storyboard.InstantiateInitialViewController() :?> UIViewController
        this.window.MakeKeyAndVisible()
        true
module Main = 
    [<EntryPoint>]
    let main args = 
        UIApplication.Main(args, null, "AppDelegate")
        0
和以下控制器类
open System
open System.Drawing
open MonoTouch.UIKit
open MonoTouch.Foundation
[<Register("HomeController")>]
type HomeController() = 
    inherit UIViewController()
    override this.ViewDidLoad() = 
        base.ViewDidLoad()
        System.Console.WriteLine("FOO!")
然后我创建了故事板(见附图).
 

AND - 一切都被加载,故事板工作正常 - 一个例外:ViewDidLoadnever被调用.显然我没有成功连接我的手动编码控制器.
有没有人知道如何做到这一点?
我找到了答案.而不是创建没有参数的控制器
[<Register("HomeController")>]
type HomeController() = 
    inherit UIViewController()
必须创建一个带指针的控制器,并使用该指针初始化基本控制器.
[<Register("HomeController")>]
type HomeController(handle:IntPtr) = 
    inherit UIViewController(handle)


必须将以下代码添加到视图控制器
[<Register("HomeController")>]
type HomeController(handle:IntPtr) = 
    inherit UIViewController(handle)
    let mutable _Clicker = new UIButton()
    [<Outlet>]
    member this.Clicker 
           with get() = _Clicker
           and set value = _Clicker <- value
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