Jam*_*add 19 c# serialization json
我正在使用Silverlight 4中的DataContractJsonSerializer,并希望反序列化以下JSON:
{
"collectionname":"Books",
"collectionitems": [
["12345-67890",201,
"Book One"],
["09876-54321",45,
"Book Two"]
]
}
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进入以下类:
class BookCollection
{
public string collectionname { get; set; }
public List<Book> collectionitems { get; set; }
}
class Book
{
public string Id { get; set; }
public int NumberOfPages { get; set; }
public string Title { get; set; }
}
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扩展DataContractJsonSerializer以将"collectionitems"中未命名的第一个数组元素映射到Book类的Id属性,NumberOfPages属性的第二个元素和Title的最终元素是什么?我无法控制此实例中的JSON生成,并希望该解决方案能够与.NET的Silverlight子集一起使用.如果解决方案也可以执行相反的序列化,那将是很好的.
Jus*_*ant 22
如果这不是Silverlight中,你可以使用IDataContractSurrogate
使用object[]
(什么在你的JSON实际存在),而不是Book
序列化时/反序列化.遗憾的是,IDataContractSurrogate
(以及DataContractJsonSerializer
使用它的构造函数的重载)在Silverlight中不可用.
在Silverlight上,这是一个hacky但简单的解决方法.Book
从一个imlpements类型派生类ICollection<object>
.由于序列化JSON中的类型是object[]
,框架将尽职尽责地将其序列化为您的ICollection<object>
,然后您可以使用您的属性进行包装.
最简单(也是最讨厌的)只是来源于List<object>
.这种简单的黑客行为有一个缺点,即用户可以修改基础列表数据并弄乱您的属性.如果您是此代码的唯一用户,那可能没问题.通过更多的工作,您可以滚动自己的实现,ICollection
并且只允许运行序列化工作的足够方法,并为其余部分抛出异常.我在下面列出了两种方法的代码示例.
如果上面的黑客对你来说太难看了,我相信有更优雅的方法可以解决这个问题.你可能会想你的注意力集中于创建一个自定义集合类型,而不是List<Book>
你的collectionitems
财产.此类型可以包含类型的字段List<object[]>
(这是JSON中的实际类型),您可以说服序列化程序填充.然后,您的IList实现可以将该数据挖掘到实际的Book实例中.
另一行调查可能会尝试进行转换.例如,您可以在Book
和之间实现隐式类型转换,string[]
并且序列化是否足够智能以使用它?我对此表示怀疑,但值得一试.
无论如何,这里是上面提到的从ICollection导入的代码示例.警告:我还没有在Silverlight上验证这些,但他们应该只使用Silverlight可访问的类型,所以我认为(手指交叉!)它应该工作正常.
简单,Hackier示例
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization.Json;
using System.Runtime.Serialization;
using System.IO;
[DataContract]
class BookCollection
{
[DataMember(Order=1)]
public string collectionname { get; set; }
[DataMember(Order = 2)]
public List<Book> collectionitems { get; set; }
}
[CollectionDataContract]
class Book : List<object>
{
public string Id { get { return (string)this[0]; } set { this[0] = value; } }
public int NumberOfPages { get { return (int)this[1]; } set { this[1] = value; } }
public string Title { get { return (string)this[2]; } set { this[2] = value; } }
}
class Program
{
static void Main(string[] args)
{
DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(BookCollection));
string json = "{"
+ "\"collectionname\":\"Books\","
+ "\"collectionitems\": [ "
+ "[\"12345-67890\",201,\"Book One\"],"
+ "[\"09876-54321\",45,\"Book Two\"]"
+ "]"
+ "}";
using (MemoryStream ms = new MemoryStream(Encoding.Unicode.GetBytes(json)))
{
BookCollection obj = ser.ReadObject(ms) as BookCollection;
using (MemoryStream ms2 = new MemoryStream())
{
ser.WriteObject(ms2, obj);
string serializedJson = Encoding.UTF8.GetString(ms2.GetBuffer(), 0, (int)ms2.Length);
}
}
}
}
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更难,更少hacky样本
这是第二个示例,显示ICollection的手动实现,它阻止用户访问集合 - 它支持调用Add()
3次(在反序列化期间)但不允许通过修改ICollection<T>
.使用显式接口实现公开ICollection方法,并且这些方法有一些属性可以将它们隐藏在智能感知中,这应该会进一步降低黑客因素.但是你可以看到这是更多的代码.
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization.Json;
using System.Runtime.Serialization;
using System.IO;
using System.Diagnostics;
using System.ComponentModel;
[DataContract]
class BookCollection
{
[DataMember(Order=1)]
public string collectionname { get; set; }
[DataMember(Order = 2)]
public List<Book> collectionitems { get; set; }
}
[CollectionDataContract]
class Book : ICollection<object>
{
public string Id { get; set; }
public int NumberOfPages { get; set; }
public string Title { get; set; }
// code below here is only used for serialization/deserialization
// keeps track of how many properties have been initialized
[EditorBrowsable(EditorBrowsableState.Never)]
private int counter = 0;
[EditorBrowsable(EditorBrowsableState.Never)]
public void Add(object item)
{
switch (++counter)
{
case 1:
Id = (string)item;
break;
case 2:
NumberOfPages = (int)item;
break;
case 3:
Title = (string)item;
break;
default:
throw new NotSupportedException();
}
}
[EditorBrowsable(EditorBrowsableState.Never)]
IEnumerator<object> System.Collections.Generic.IEnumerable<object>.GetEnumerator()
{
return new List<object> { Id, NumberOfPages, Title }.GetEnumerator();
}
[EditorBrowsable(EditorBrowsableState.Never)]
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new object[] { Id, NumberOfPages, Title }.GetEnumerator();
}
[EditorBrowsable(EditorBrowsableState.Never)]
int System.Collections.Generic.ICollection<object>.Count
{
get { return 3; }
}
[EditorBrowsable(EditorBrowsableState.Never)]
bool System.Collections.Generic.ICollection<object>.IsReadOnly
{ get { throw new NotSupportedException(); } }
[EditorBrowsable(EditorBrowsableState.Never)]
void System.Collections.Generic.ICollection<object>.Clear()
{ throw new NotSupportedException(); }
[EditorBrowsable(EditorBrowsableState.Never)]
bool System.Collections.Generic.ICollection<object>.Contains(object item)
{ throw new NotSupportedException(); }
[EditorBrowsable(EditorBrowsableState.Never)]
void System.Collections.Generic.ICollection<object>.CopyTo(object[] array, int arrayIndex)
{ throw new NotSupportedException(); }
[EditorBrowsable(EditorBrowsableState.Never)]
bool System.Collections.Generic.ICollection<object>.Remove(object item)
{ throw new NotSupportedException(); }
}
class Program
{
static void Main(string[] args)
{
DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(BookCollection));
string json = "{"
+ "\"collectionname\":\"Books\","
+ "\"collectionitems\": [ "
+ "[\"12345-67890\",201,\"Book One\"],"
+ "[\"09876-54321\",45,\"Book Two\"]"
+ "]"
+ "}";
using (MemoryStream ms = new MemoryStream(Encoding.Unicode.GetBytes(json)))
{
BookCollection obj = ser.ReadObject(ms) as BookCollection;
using (MemoryStream ms2 = new MemoryStream())
{
ser.WriteObject(ms2, obj);
string serializedJson = Encoding.UTF8.GetString(ms2.GetBuffer(), 0, (int)ms2.Length);
}
}
}
}
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顺便说一句,我第一次阅读你的问题时,我跳过了重要的Silverlight要求.哎呀!无论如何,如果不使用Silverlight,这就是我为这种情况编写的解决方案 - 它更容易,我也可以将它保存在以后的任何Google员工中.
您正在寻找的(在常规的.NET框架上,而不是Silverlight上)魔术是IDataContractSurrogate.如果要在序列化/反序列化时将一种类型替换为另一种类型,请实现此接口.在你的情况wnat替代object[]
的Book
.
以下是一些显示其工作原理的代码:
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization.Json;
using System.Runtime.Serialization;
using System.IO;
using System.Collections.ObjectModel;
[DataContract]
class BookCollection
{
[DataMember(Order=1)]
public string collectionname { get; set; }
[DataMember(Order = 2)]
public List<Book> collectionitems { get; set; }
}
class Book
{
public string Id { get; set; }
public int NumberOfPages { get; set; }
public string Title { get; set; }
}
// A type surrogate substitutes object[] for Book when serializing/deserializing.
class BookTypeSurrogate : IDataContractSurrogate
{
public Type GetDataContractType(Type type)
{
// "Book" will be serialized as an object array
// This method is called during serialization, deserialization, and schema export.
if (typeof(Book).IsAssignableFrom(type))
{
return typeof(object[]);
}
return type;
}
public object GetObjectToSerialize(object obj, Type targetType)
{
// This method is called on serialization.
if (obj is Book)
{
Book book = (Book) obj;
return new object[] { book.Id, book.NumberOfPages, book.Title };
}
return obj;
}
public object GetDeserializedObject(object obj, Type targetType)
{
// This method is called on deserialization.
if (obj is object[])
{
object[] arr = (object[])obj;
Book book = new Book { Id = (string)arr[0], NumberOfPages = (int)arr[1], Title = (string)arr[2] };
return book;
}
return obj;
}
public Type GetReferencedTypeOnImport(string typeName, string typeNamespace, object customData)
{
return null; // not used
}
public System.CodeDom.CodeTypeDeclaration ProcessImportedType(System.CodeDom.CodeTypeDeclaration typeDeclaration, System.CodeDom.CodeCompileUnit compileUnit)
{
return typeDeclaration; // Not used
}
public object GetCustomDataToExport(Type clrType, Type dataContractType)
{
return null; // not used
}
public object GetCustomDataToExport(System.Reflection.MemberInfo memberInfo, Type dataContractType)
{
return null; // not used
}
public void GetKnownCustomDataTypes(Collection<Type> customDataTypes)
{
return; // not used
}
}
class Program
{
static void Main(string[] args)
{
DataContractJsonSerializer ser =
new DataContractJsonSerializer(
typeof(BookCollection),
new List<Type>(), /* knownTypes */
int.MaxValue, /* maxItemsInObjectGraph */
false, /* ignoreExtensionDataObject */
new BookTypeSurrogate(), /* dataContractSurrogate */
false /* alwaysEmitTypeInformation */
);
string json = "{"
+ "\"collectionname\":\"Books\","
+ "\"collectionitems\": [ "
+ "[\"12345-67890\",201,\"Book One\"],"
+ "[\"09876-54321\",45,\"Book Two\"]"
+ "]"
+ "}";
using (MemoryStream ms = new MemoryStream(Encoding.Unicode.GetBytes(json)))
{
BookCollection obj = ser.ReadObject(ms) as BookCollection;
using (MemoryStream ms2 = new MemoryStream())
{
ser.WriteObject(ms2, obj);
string serializedJson = Encoding.UTF8.GetString(ms2.GetBuffer(), 0, (int)ms2.Length);
}
}
}
}
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