Fer*_*enc 9 xcode uiimage ios swift
有没有办法在动画中着色图像?
我知道我可以像这样着色一个图像:
var imageOne:UIImage = UIImage(named: "pullto_1.png")!;
imageOne = imageOne.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate);
refSequence.image = imageOne;
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但是,当我尝试这样做时,它只是不起作用:
var imageOne:UIImage = UIImage(named: "pullto_1.png")!;
imageOne = imageOne.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
var image2:UIImage = UIImage(named: "pullto_2.png")!;
image2 = image2.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
var image3:UIImage = UIImage(named: "pullto_3.png")!;
image3 = image3.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
var image4:UIImage = UIImage(named: "pullto_4.png")!;
image4 = image4.imageWithRenderingMode(UIImageRenderingMode.AlwaysTemplate)
refSequence.animationImages = NSArray(objects: imageOne,
image2,
image3,
image4
);
refSequence.animationDuration = 1.4;
refSequence.animationRepeatCount = 99;
refSequence.startAnimating();
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难道我做错了什么?有没有办法在动画中着色图像?
谢谢
Fer*_*enc 10
好的,我希望有一个更简单的解决方案,但这就是我最终做的事情:
此功能将创建一个具有所需颜色的新图像:
func imageWithColor(img:UIImage, color:UIColor)->UIImage{
UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale);
var context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, 0, img.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetBlendMode(context, kCGBlendModeNormal);
var rect = CGRectMake(0, 0, img.size.width, img.size.height);
CGContextClipToMask(context, rect, img.CGImage)
color.setFill();
CGContextFillRect(context, rect);
var newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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然后你可以这样称呼它:
var imageOne:UIImage = UIImage(named: "pullto_1.png")!;
imageOne = imageWithColor(imageOne, color: UIColor.redColor());
var image2:UIImage = UIImage(named: "pullto_2.png")!;
image2 = imageWithColor(image2, color: UIColor.redColor());
var image3:UIImage = UIImage(named: "pullto_3.png")!;
image3 = imageWithColor(image3, color: UIColor.redColor());
var image4:UIImage = UIImage(named: "pullto_4.png")!;
image4 = imageWithColor(image4, color: UIColor.redColor());
loaderS.animationImages = NSArray(objects: imageOne,
image2,
image3,
image4
);
loaderS.animationDuration = 1.4;
loaderS.animationRepeatCount = 99;
loaderS.startAnimating();
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有一个关于此问题的 rdar ( http://www.openradar.me/23517334 ),并且该问题在 iOS 11 上仍然存在。
我将上面的代码示例改编为 Swift 4。
extension UIImage {
func image(withTintColor color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let context = UIGraphicsGetCurrentContext()
context?.translateBy(x: 0, y: size.height)
context?.scaleBy(x: 1.0, y: -1.0)
context?.setBlendMode(.normal)
let rect = CGRect(origin: .zero, size: size)
context?.clip(to: rect, mask: cgImage!)
color.setFill()
context?.fill(rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
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