Luc*_*hez 5 air flash actionscript-3 flex4
编辑:由于答案我更改了发布的代码.我已经添加了该 Security.allowDomain("*")
行,该行会引发错误.那么,怎么做呢?
我想将Action Script 3.0应用程序运行到Flex应用程序中.为此,我做了以下事情:
<?xml version="1.0" encoding="utf-8"?>
<mx:WindowedApplication windowComplete="loadSwfApplication()" xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Script>
<![CDATA[
private function loadSwfApplication()
{
// The next line throws me an error.
Security.allowDomain("*");
var urlRequest:URLRequest = new URLRequest("path/to/the/application.swf");
swfLoader.addEventListener(Event.COMPLETE, loadComplete);
swfLoader.load(urlRequest);
}
private function loadComplete(completeEvent:Event)
{
var swfApplication:* = completeEvent.target.content;
swfApplication.init(); // this is a Function that I made it in the Root class of swfApplication
}
]]>
</mx:Script>
<mx:SWFLoader id="sfwLoader"/>
</mx:WindowedApplication>
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问题是在调用swfApplication.init();
AIR Player时会抛出异常:
安全沙箱冲突:调用者文件:///path/to/the/application.swf无法访问app所拥有的阶段:/SWFApplicationLoader.swf.
这是因为application.swf
我在某处使用这样的舞台:
if (root.stage != null)
root.stage.addEventListener(Event.REMOVED, someFunction);
root.stage.stageFocusRect = false;
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如何加载此swf应用程序并使用舞台没有任何问题?
Pat*_*ick 18
你可以尝试SWF
暂时加载到你的ByteArray
,然后加载你的SWFLoader
.
不要忘记设置allowCodeImport
为true,因为您的SWF具有内部代码.
当然,请确保您加载的swf对您的应用程序足够安全,因为它可以访问您的所有属性.
private function loadSwfApplication():void {
// load the file with URLLoader into a bytearray
var loader:URLLoader=new URLLoader();
// binary format since it a SWF
loader.dataFormat=URLLoaderDataFormat.BINARY;
loader.addEventListener(Event.COMPLETE, onSWFLoaded);
//load the file
loader.load(new URLRequest("path/to/the/application.swf"));
}
private function onSWFLoaded(e:Event):void {
// remove the event
var loader:URLLoader=URLLoader(e.target);
loader.removeEventListener(Event.COMPLETE, onSWFLoaded);
// add an Application context and allow bytecode execution
var context:LoaderContext=new LoaderContext();
context.allowCodeImport=true;
// set the new context on SWFLoader
sfwLoader.loaderContext = context;
sfwLoader.addEventListener(Event.COMPLETE, loadComplete);
// load the data from the bytearray
sfwLoader.load(loader.data);
}
// your load complete function
private function loadComplete(completeEvent:Event):void {
var swfApplication:* = completeEvent.target.content;
swfApplication.init(); // this is a Function that I made it in the Root
// class of swfApplication
}
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