Luc*_*uca 17 c# user-controls winforms
我正在设计一个简单的扩展器控件.
我派生自UserControl,绘制内部控件,构建,运行; 一切都好.
由于内部控件是Panel,我想在设计时将其用作容器.的确,我使用了以下属性:
[Designer(typeof(ExpanderControlDesigner))]
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
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太棒了,我说.但它不是......
结果是我可以在设计时将它用作容器,但是:
我错过了什么?这是完整性的代码...为什么这段代码不起作用?
[Designer(typeof(ExpanderControlDesigner))]
[Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))]
public partial class ExpanderControl : UserControl
{
public ExpanderControl()
{
InitializeComponent();
....
[System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")]
internal class ExpanderControlDesigner : ControlDesigner
{
private ExpanderControl MyControl;
public override void Initialize(IComponent component)
{
base.Initialize(component);
MyControl = (ExpanderControl)component;
// Hook up events
ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService));
IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService));
s.SelectionChanged += new EventHandler(OnSelectionChanged);
c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving);
}
private void OnSelectionChanged(object sender, System.EventArgs e)
{
}
private void OnComponentRemoving(object sender, ComponentEventArgs e)
{
}
protected override void Dispose(bool disposing)
{
ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService));
IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService));
// Unhook events
s.SelectionChanged -= new EventHandler(OnSelectionChanged);
c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving);
base.Dispose(disposing);
}
public override System.ComponentModel.Design.DesignerVerbCollection Verbs
{
get
{
DesignerVerbCollection v = new DesignerVerbCollection();
v.Add(new DesignerVerb("&asd", new EventHandler(null)));
return v;
}
}
}
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我找到了很多资源(互动,设计,有限的区域),但没有什么是有用的...
实际上有一个技巧,因为System.Windows.Forms类可以设计(像往常一样)并在运行时具有正确的行为(例如TabControl).
Igb*_*man 17
ParentControlDesigner不知道你想做什么.它只知道您希望UserControl成为容器.
您需要做的是实现自己的设计器,在面板上启用设计模式:
using System.ComponentModel;
using System.Windows.Forms;
using System.Windows.Forms.Design;
namespace MyCtrlLib
{
// specify my custom designer
[Designer(typeof(MyCtrlLib.UserControlDesigner))]
public partial class UserControl1 : UserControl
{
public UserControl1()
{
InitializeComponent();
}
// define a property called "DropZone"
[Category("Appearance")]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Content)]
public Panel DropZone
{
get { return panel1; }
}
}
// my designer
public class UserControlDesigner : ParentControlDesigner
{
public override void Initialize(System.ComponentModel.IComponent component)
{
base.Initialize(component);
if (this.Control is UserControl1)
{
this.EnableDesignMode(
(UserControl1)this.Control).DropZone, "DropZone");
}
}
}
}
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我从CodeProject的Henry Minute那里学到了这一点.有关该技术的一些改进,请参阅该链接.