bla*_*cos 26 objective-c calayer ios quartz-core
我知道CAGradientLayer目前不支持径向渐变,只能选择kCAGradientLayerAxial.
我想要下面的东西:

我一直在寻找这个问题,并发现有一种解决方法.但这些解释对我来说并不清楚.所以我想知道我是否可以使用径向渐变CAGradientLayer,如果是,那么如何做呢?
Maz*_*yod 46
根据我的理解,你只需要一个绘制渐变的图层,并CGContextDrawRadialGradient完美地满足这种需要.并重申你所说的,CAGradientLayer不支持径向渐变,我们无法做任何事情,除了可以用CALayer子类干净地完成的不必要的调配.
(注意:渐变绘图代码是从这里获取的.这不是这个答案的内容.)
viewDidLoad:
GradientLayer *gradientLayer = [[GradientLayer alloc] init];
gradientLayer.frame = self.view.bounds;
[self.view.layer addSublayer:gradientLayer];
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CALayer 子类:
- (instancetype)init
{
self = [super init];
if (self) {
[self setNeedsDisplay];
}
return self;
}
- (void)drawInContext:(CGContextRef)ctx
{
size_t gradLocationsNum = 2;
CGFloat gradLocations[2] = {0.0f, 1.0f};
CGFloat gradColors[8] = {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0.5f};
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, gradColors, gradLocations, gradLocationsNum);
CGColorSpaceRelease(colorSpace);
CGPoint gradCenter= CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
CGFloat gradRadius = MIN(self.bounds.size.width , self.bounds.size.height) ;
CGContextDrawRadialGradient (ctx, gradient, gradCenter, 0, gradCenter, gradRadius, kCGGradientDrawsAfterEndLocation);
CGGradientRelease(gradient);
}
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Kir*_*lex 20
这是我使用的Swift3代码:
import UIKit
class RadialGradientLayer: CALayer {
required override init() {
super.init()
needsDisplayOnBoundsChange = true
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
required override init(layer: Any) {
super.init(layer: layer)
}
public var colors = [UIColor.red.cgColor, UIColor.blue.cgColor]
override func draw(in ctx: CGContext) {
ctx.saveGState()
let colorSpace = CGColorSpaceCreateDeviceRGB()
var locations = [CGFloat]()
for i in 0...colors.count-1 {
locations.append(CGFloat(i) / CGFloat(colors.count))
}
let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: locations)
let center = CGPoint(x: bounds.width / 2.0, y: bounds.height / 2.0)
let radius = min(bounds.width / 2.0, bounds.height / 2.0)
ctx.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: radius, options: CGGradientDrawingOptions(rawValue: 0))
}
}
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rps*_*stw 12
我不知道什么时候,但现在你可以改变CAGradientLayer的type,以kCAGradientLayerRadial和它的作品。
从理论上讲,Core Animation方法的性能优于Core Graphics。
一些示例代码:
class View : UIView {
let gradientLayer = CAGradientLayer()
override init(frame: CGRect) {
super.init(frame: frame)
gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 1, y: 1)
gradientLayer.locations = [
NSNumber(value: 0.6),
NSNumber(value: 0.8)
]
gradientLayer.type = .radial
gradientLayer.colors = [
UIColor.green.cgColor,
UIColor.purple.cgColor,
UIColor.orange.cgColor,
UIColor.red.cgColor
]
self.layer.addSublayer(gradientLayer)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func layoutSublayers(of layer: CALayer) {
assert(layer === self.layer)
gradientLayer.frame = layer.bounds
}
}
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