Zop*_*rus 9 java model-view-controller
现在坐在这里几个小时试图解决这个问题,所以对这个大问题有点同情.:)
目标:我只想将完成的代码分成MVC(模型视图控制器)部分.我已完成游戏逻辑并基于文本 - 代码工作正常.
问题:嗯,我想将这个代码实现到MVC中,但是在哪里解释它应该使用基于文本的MODEL?因为VIEW仅用于布局(图形化)正确吗?我真的很难搞清楚从哪里开始.任何指针都会很棒!
这是我的游戏逻辑代码:
import mind.*;
import javax.swing.*;
import java.util.*;
import java.lang.*;
import java.awt.*;
public class Drive {
String[] mellan;
boolean gameEnd, checkempty, checkempty2, enemy, enemy2;
String gr,rd,tom;
int digits;
public Drive() {
// Gamepieces in textform
gr="G"; rd="R"; tom=" ";
mellan = new String[7];
String[] begin = {gr,gr,gr,tom,rd,rd,rd};
String[] end = {rd,rd,rd,tom,gr,gr,gr};
//input
Scanner in = new Scanner(System.in);
mellan=begin;
gameEnd=false;
while (gameEnd == false) {
for(int i=0; i<mellan.length; i++) {
System.out.print(mellan[i]);
}
System.out.print(" Choose 0-6: ");
digits = in.nextInt();
move();
checkWin();
}
}
void move() {
//BOOLEAN for gameruls!!!
checkempty = digits<6 && mellan[digits+1]==tom;
checkempty2 = digits>0 && mellan[digits-1]==tom;
enemy = (mellan[digits]==gr && mellan[digits+1]==rd && mellan[digits+2]==tom);
enemy2 = (mellan[digits]==rd && mellan[digits-1]==gr && mellan[digits-2]==tom);
if(checkempty) {
mellan[digits+1]=mellan[digits];
mellan[digits]=tom;
} else if (checkempty2) {
mellan[digits-1]=mellan[digits];
mellan[digits]=tom;
} else if (enemy) {
mellan[digits+2]=mellan[digits];
mellan[digits]=tom;
} else if (enemy2) {
mellan[digits-2]=mellan[digits];
mellan[digits]=tom;
}
}
void checkWin() {
String[] end = {rd,rd,rd,tom,gr,gr,gr};
for (int i=0; i<mellan.length; i++){
}
if (Arrays.equals(mellan,end)) {
for (int j=0; j<mellan.length; j++) {
System.out.print(mellan[j]);
}
displayWin();
}
}
void displayWin() {
gameEnd = true;
System.out.println("\nNicely Done!");
return;
}
// Kör Drive!
public static void main(String args[]) {
new Drive();
}
}
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这是我到目前为止定义DriveView的方式:(只是尝试让一个按钮工作)
import mind.*;
import javax.swing.*;
import java.util.*;
import java.lang.*;
import java.awt.*;
import java.awt.event.*;
public class DriveView extends JFrame {
JButton ruta1 = new JButton("Green");
JButton ruta2 = new JButton("Green");
JButton rutatom = new JButton("");
JButton ruta6 = new JButton("Red");
private DriveModel m_model;
public DriveView(DriveModel model) {
m_model = model;
//Layout for View
JPanel myPanel = new JPanel();
myPanel.setLayout(new FlowLayout());
myPanel.add(ruta1);
myPanel.add(ruta2);
myPanel.add(rutatom);
myPanel.add(ruta6);
this.setContentPane(myPanel);
this.pack();
this.setTitle("Drive");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
void addMouseListener(ActionListener mol) {
ruta2.addActionListener(mol);
}
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}
和DriveController在编译时给我错误
import mind.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.lang.*;
public class DriveController {
private DriveModel m_model;
private DriveView m_view;
public DriveController(DriveModel model, DriveView view) {
m_model = model;
m_view = view;
view.addMouseListener(new MouseListener());
}
class MouseListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
String mening;
mening = e.getActionCommand();
if (mening.equals("Green")) {
setForeground(Color.red);
}
}
}
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}
tra*_*god 17
您的游戏模型可以有多个视图:GUI视图,控制台视图,状态视图等.通常,每个视图都会安排监听模型中的更改,然后查询模型以获取呈现它所需的信息.特别的观点.这个简单的游戏专门用于说明概念.名为"设计"的部分详细阐述.
附录:此大纲大致对应于此架构,如下所示.
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public class MVCOutline {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
//@Override
public void run() {
new MVCOutline().create();
}
});
}
private void create() {
JFrame f = new JFrame("MVC Outline");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MainPanel());
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
}
class MainPanel extends JPanel {
public MainPanel() {
super(new BorderLayout());
Model model = new Model();
View view = new View(model);
Control control = new Control(model, view);
this.add(view, BorderLayout.CENTER);
this.add(control, BorderLayout.WEST);
}
}
class Control extends JPanel implements ... {
private Model model;
private View view;
public Control(Model model, View view) {
this.model = model;
this.view = view;
}
}
class View extends JPanel implements Observer {
private Model model;
public View(Model model) {
this.model = model;
model.addObserver(this);
}
public void update(Observable o, Object arg) {
// update GUI based on model
}
}
class Model extends Observable {
public void next() {
this.notifyObservers(...);
}
}
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