Qui*_*ver 8 c++ conways-game-of-life
我有一些工作生命游戏代码.它将每个群体保存为位图.这是输出的样子(裁剪):

清理代码时,我发现如果我注释掉或以其他方式删除第60行:
cout << "Survivor: " << x << ", " << y << "\n";
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它完全搞砸了程序,而不是生产像它应该的滑翔机,它产生了这个:

我已经四处寻找,试图找出可能导致这种情况的原因,但我迄今为止都没有成功.这是我目前的代码:
//Bitmap Library from http://partow.net/programming/bitmap/
#include "bitmap_image.hpp"
#include <iostream>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
using namespace std;
#define WIDTH 160
#define HEIGHT 128
bool population[WIDTH][HEIGHT];
bool survivors[WIDTH][HEIGHT];
int check_survivors();
int check_neighbors(int x, int y);
int write_population(char* file);
int main() {
int i, populations;
cout << "Enter number of populations: ";
cin >> populations;
//Glider
survivors[28][100] = true;
survivors[29][100] = true;
survivors[29][101] = true;
survivors[30][101] = true;
survivors[28][102] = true;
//Initial image generation
write_population("population0.bmp");
//populations
for (i = 0; i < populations; i++) {
char filename[17] = "population";
char ii[3];
sprintf(ii, "%d", i+1);
strcat(filename, ii);
strcat(filename, ".bmp");
check_survivors();
write_population(filename);
}
return 0;
}
int check_survivors() {
//set x and y variables
int x, y;
for (x = 0; x < WIDTH; x++) {
for (y = 0; y < HEIGHT; y++) {
if (check_neighbors(x, y)) {
survivors[x][y] = true;
cout << "Survivor: " << x << ", " << y << "\n";
} else {
survivors[x][y] = false;
}
}
}
return 0;
}
int check_neighbors(int x, int y) {
int neighbors = 0, survives;
//I really need to rewrite this mess
//Neighbors above
if (population[x-1][y-1] == true && x != 0 && y != 0) {
neighbors++;
}
if (population[x][y-1] == true && y != 0) {
neighbors++;
}
if (population[x+1][y-1] == true && x != WIDTH-1 && y != 0) {
neighbors++;
}
//Neighbors next to
if (population[x-1][y] == true && x != 0 ) {
neighbors++;
}
if (population[x+1][y] == true && x != WIDTH-1) {
neighbors++;
}
//Neighbors below
if (population[x-1][y+1] == true && x != 0 && y != HEIGHT-1) {
neighbors++;
}
if (population[x][y+1] == true && y != HEIGHT-1) {
neighbors++;
}
if (population[x+1][y+1] == true && x != WIDTH-1 && y != HEIGHT-1) {
neighbors++;
}
//Determining life or death
if (neighbors < 2 || neighbors > 3) {
//Neighbors less than 2 or more than 3 is dead cell
survives = 0;
} else if (neighbors == 3 && population[x][y] == false) {
//Exactly 3 neighbors re-animates a cell
survives = 1;
} else if (population[x][y] == true) {
//2 or 3 neighbors is survivor
survives = 1;
}
return survives;
}
int write_population(char* file) {
//Create Image
bitmap_image image(WIDTH, HEIGHT);
//Set background to white
image_drawer draw(image);
image.set_all_channels(255,255,255);
//set x and y variables
int x, y;
//For every array point, check to see if it survives,
//and transfer survivors to population
for (x = 0; x < WIDTH; x++) {
for (y = 0; y < HEIGHT; y++) {
if (survivors[x][y] == true) {
draw.pen_width(1);
draw.pen_color(0,0,0);
draw.plot_pixel(x, y);
}
population[x][y] = survivors[x][y];
}
}
//Save image
image.save_image(file);
//return
return 1;
}
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这样的事情:
if (population[x-1][y-1] == true && x != 0 && y != 0)
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需要改写为:
if ( x > 0 && y > 0 && population[x-1][y-1] == true )
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否则,你就可以直接进入未定义行为的领土时,无论是x或y有0(因为他们将几次当你打电话check_neighbors()的check_survivors()),你可以期望这样的不可思议,莫名其妙的错误.在尝试访问这些元素之前,需要检查无效的数组索引.
也在这里:
if (neighbors < 2 || neighbors > 3) {
//Neighbors less than 2 or more than 3 is dead cell
survives = 0;
} else if (neighbors == 3 && population[x][y] == false) {
//Exactly 3 neighbors re-animates a cell
survives = 1;
} else if (population[x][y] == true) {
//2 or 3 neighbors is survivor
survives = 1;
}
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它看起来好像survives可以留下一个不确定的值,如果neighbors == 2和population[x][y] == false,如果你要访问该值,这也会导致未定义的行为.从您的代码中不能立即清楚这种情况组合是否真实,但如果您仍处于调试阶段,那么至少值得添加一个条件检查以验证它是否曾经存在.
如果您的程序表现出未定义的行为,那么在修复这些问题之前几乎不可能对其进行推理.
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