Mr.*_*per 7 ios sprite-kit skaction swift
我有sprite kit SKAction.playSoundFileNamed的问题.在实践中,经过一段时间它正确播放,应用程序崩溃说它不会加载.该文件包含在捆绑导入中,项目文件存在且一切都已正确设置.
唯一的问题,经过一段时间我玩,我会崩溃说它找不到文件,或者至少无法加载.
我的问题是,每次声音SKAction.playSoundFileNamed有没有办法充电?
编辑 - 已解决
//init
var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
var sound2 = SKAction.playSoundFileNamed("sound2.mp3", waitForCompletion: false)
//in the code call function when play sound:
playSound(sound)
...
func playSound(soundVariable : SKAction)
{
runAction(soundVariable)
}
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实例化的预加载声音不再生成崩溃
前声音变量
//init
var sound = SKAction.playSoundFileNamed("sound.mp3", waitForCompletion: false)
var sound2 = SKAction.playSoundFileNamed("sound2.mp3", waitForCompletion: false)
//in the code call function when play sound:
playSound(sound)
...
func playSound(soundVariable : SKAction)
{
runAction(soundVariable)
}
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