Axe*_*l K 18 iphone video user-interface objective-c ios
也许您已经注意到iOS应用程序的最新趋势之一:使用视频作为背景 - 主要是在登录或"首次启动"屏幕.昨天我试图通过一个非常简单的测试项目(只有一个视图控制器)模仿这个,除了性能之外,我对结果很满意.在iOS模拟器中尝试(在模拟的iPhone 6上)时,CPU使用率在70-110%之间波动.对于简单的登录屏幕来说,这似乎是非常不合理的.
这就是它的实际效果:http: //oi57.tinypic.com/nqqntv.jpg
问题是:是否有更有效的CPU方法来实现这一目标?Vine,Spotify和Instagram等应用程序如何做到这一点?
在你回答之前; 我使用的方法是使用MPMoviePlayerController播放的全高清视频:
- (void)viewDidLoad {
[super viewDidLoad];
// find movie file
NSString *moviePath = [[NSBundle mainBundle] pathForResource:@"arenaVideo" ofType:@"mp4"];
NSURL *movieURL = [NSURL fileURLWithPath:moviePath];
// load movie
self.moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL];
self.moviePlayer.controlStyle = MPMovieControlStyleNone;
self.moviePlayer.view.frame = self.view.frame;
self.moviePlayer.scalingMode = MPMovieScalingModeAspectFill;
[self.view addSubview:self.moviePlayer.view];
[self.view sendSubviewToBack:self.moviePlayer.view];
[self.moviePlayer play];
// loop movie
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(replayMovie:)
name: MPMoviePlayerPlaybackDidFinishNotification
object: self.moviePlayer];
}
#pragma mark - Helper methods
-(void)replayMovie:(NSNotification *)notification
{
[self.moviePlayer play];
}
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当然,视频的边缘可能已被修剪,因此分辨率将更像是700x1080而不是1920x1080,但这会在性能方面产生巨大差异吗?或者我应该使用特定格式和设置压缩视频以获得最佳性能?也许有一个完全替代的方法呢?
实际上我尝试使用本文所述的GIF:https://medium.com/swift-programming/ios-make-an-awesome-video-background-view-objective-c-swift-318e1d71d0a2
问题是:
And*_*ius 20
最好的方法是使用AVFoundation然后你控制视频层本身
在头文件声明中 @property (nonatomic, strong) AVPlayerLayer *playerLayer;
- (void)viewDidLoad {
[super viewDidLoad];
[self.view.layer addSublayer:self.playerLayer];
// loop movie
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(replayMovie:)
name: AVPlayerItemDidPlayToEndTimeNotification
object:nil];
}
-(AVPlayerLayer*)playerLayer{
if(!_playerLayer){
// find movie file
NSString *moviePath = [[NSBundle mainBundle] pathForResource:@"arenaVideo" ofType:@"mp4"];
NSURL *movieURL = [NSURL fileURLWithPath:moviePath];
_playerLayer = [AVPlayerLayer playerLayerWithPlayer:[[AVPlayer alloc]initWithURL:movieURL]];
_playerLayer.frame = CGRectMake(0,0,self.view.frame.size.width, self.view.frame.size.height);
[_playerLayer.player play];
}
return _playerLayer
}
-(void)replayMovie:(NSNotification *)notification
{
[self.playerLayer.player play];
}
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Swift 2.0
lazy var playerLayer:AVPlayerLayer = {
let player = AVPlayer(URL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("LaunchMovie", ofType: "mov")!))
player.muted = true
player.allowsExternalPlayback = false
player.appliesMediaSelectionCriteriaAutomatically = false
var error:NSError?
// This is needed so it would not cut off users audio (if listening to music etc.
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryAmbient)
} catch var error1 as NSError {
error = error1
} catch {
fatalError()
}
if error != nil {
print(error)
}
var playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = self.view.frame
playerLayer.videoGravity = "AVLayerVideoGravityResizeAspectFill"
playerLayer.backgroundColor = UIColor.blackColor().CGColor
player.play()
NSNotificationCenter.defaultCenter().addObserver(self, selector:"playerDidReachEnd", name:AVPlayerItemDidPlayToEndTimeNotification, object:nil)
return playerLayer
}()
override func viewDidLoad() {
super.viewDidLoad()
self.view.layer.addSublayer(self.playerLayer)
}
override func viewWillDisappear(animated: Bool) {
NSNotificationCenter.defaultCenter().removeObserver(self)
}
// If orientation changes
override func willAnimateRotationToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval) {
playerLayer.frame = self.view.frame
}
func playerDidReachEnd(){
self.playerLayer.player!.seekToTime(kCMTimeZero)
self.playerLayer.player!.play()
}
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在iOS7上测试 - iOS9
我意识到这是一篇旧帖子,但由于我有一些降低 iOS 应用程序中 CPU 使用率的经验,所以我会回复。
首先要看的是使用AVFoundationFramework
实现AVPlayer应该有助于稍微降低 CPU 性能
但最好的解决方案是使用 Brad Larson 的GPUImage库,它利用 OpenGL,将大大减少 CPU 使用率。下载该库并有如何使用的示例。我推荐使用 GPUImageMovieWriter
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