我正在玩游戏(SpriteKit-Swift).直到昨天我的设备运行正常,但今天我打开了Xcode,我的代码上出现了一堆编译器错误,即使是Xcode为你构建的自动代码也是错误.我设法通过创建一个新程序并将新的自动代码复制到我的程序来修复所有错误,我假设Apple改变了一些库.我的应用程序在iOS模拟器(5,5s,6,6 +)中完美运行但是当我在iPhone上运行应用程序时,应用程序崩溃,Xcode在编辑器(而不是控制台)中显示了这一点.
dyld`dyld_fatal_error:
0x120099088: brk #3 //MESSAGE POINTS HERE
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向第二行发送消息"威胁1:EXC_BREAKPOINT(代码= 1,subdued = 0x120099088)
还在另一个文件中显示:
dyld`_dyld_start:
0x120099000: mov x28, sp
0x120099004: and sp, x28, #0xfffffffffffffff0
0x120099008: movz x0, #0
0x12009900c: movz x1, #0
0x120099010: stp x1, x0, [sp, #-16]!
0x120099014: mov fp, sp
0x120099018: sub sp, sp, #16
0x12009901c: ldr x0, [x28]
0x120099020: ldr x1, [x28, #8]
0x120099024: add x2, x28, #16
0x120099028: adrp x4, -1
0x12009902c: mov x4, x4
0x120099030: adrp x3, 40
0x120099034: ldr x3, [x3, #880]
0x120099038: sub x3, x4, x3
0x12009903c: mov x5, sp
0x120099040: bl 0x12009908c ; dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*)
0x120099044: mov x16, x0 //MESSAGE POINTS HERE
0x120099048: ldr x1, [sp]
0x12009904c: cmp x1, #0
0x120099050: b.ne 0x12009905c ; _dyld_start + 92
0x120099054: add sp, x28, #8
0x120099058: br x16
0x12009905c: mov lr, x1
0x120099060: ldr x0, [x28, #8]
0x120099064: add x1, x28, #16
0x120099068: add x2, x1, x0, lsl #3
0x12009906c: add x2, x2, #8
0x120099070: mov x3, x2
0x120099074: ldr x4, [x3]
0x120099078: add x3, x3, #8
0x12009907c: cmp x4, #0
0x120099080: b.ne 0x120099074 ; _dyld_start + 116
0x120099084: br x16
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使用相同的消息"威胁1:EXC_BREAKPOINT(代码= 1,subdued = 0x120099088)
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