Anh*_*Bảy 14 unity-game-engine

您好,我正在使用Unity 4.6测试版的新UI系统...
尝试了不同的代码,查看了文档并搜索了但却找不到答案......
例如.我有一个图像,我想在运行时更改宽度和高度.
public GameObject image4;
image4.GetComponent<RectTransform>().rect.Set(0,0,100, 300);
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这不起作用.而image4.GetComponent().rect.y只是GET,因此无法在运行时更改.
我也尝试过:
image4.transform.localScale.y = 15;
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这也不起作用.
什么是在运行时更改大小的正确方法?你可以用JS或C#给我一个例子,没关系.
Anh*_*Bảy 32
有一天研究.我找到了一个可以帮助我们处理新UI系统的扩展.如果你愿意,你可以改进这个扩展.
public static class RectTransformExtensions
{
public static void SetDefaultScale(this RectTransform trans) {
trans.localScale = new Vector3(1, 1, 1);
}
public static void SetPivotAndAnchors(this RectTransform trans, Vector2 aVec) {
trans.pivot = aVec;
trans.anchorMin = aVec;
trans.anchorMax = aVec;
}
public static Vector2 GetSize(this RectTransform trans) {
return trans.rect.size;
}
public static float GetWidth(this RectTransform trans) {
return trans.rect.width;
}
public static float GetHeight(this RectTransform trans) {
return trans.rect.height;
}
public static void SetPositionOfPivot(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x, newPos.y, trans.localPosition.z);
}
public static void SetLeftBottomPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetLeftTopPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x + (trans.pivot.x * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetRightBottomPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y + (trans.pivot.y * trans.rect.height), trans.localPosition.z);
}
public static void SetRightTopPosition(this RectTransform trans, Vector2 newPos) {
trans.localPosition = new Vector3(newPos.x - ((1f - trans.pivot.x) * trans.rect.width), newPos.y - ((1f - trans.pivot.y) * trans.rect.height), trans.localPosition.z);
}
public static void SetSize(this RectTransform trans, Vector2 newSize) {
Vector2 oldSize = trans.rect.size;
Vector2 deltaSize = newSize - oldSize;
trans.offsetMin = trans.offsetMin - new Vector2(deltaSize.x * trans.pivot.x, deltaSize.y * trans.pivot.y);
trans.offsetMax = trans.offsetMax + new Vector2(deltaSize.x * (1f - trans.pivot.x), deltaSize.y * (1f - trans.pivot.y));
}
public static void SetWidth(this RectTransform trans, float newSize) {
SetSize(trans, new Vector2(newSize, trans.rect.size.y));
}
public static void SetHeight(this RectTransform trans, float newSize) {
SetSize(trans, new Vector2(trans.rect.size.x, newSize));
}
}
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我在这里找到的源代码:http: //orbcreation.com
小智 6
嘿朋友试试这个改变UI游戏对象的位置和宽度
如果要使用对象的实例,请使用This
leftButton.GetComponent<RectTransform>().anchoredPosition = new Vector2(-125, -36f);
rightButton.GetComponent<RectTransform>().sizeDelta = new Vector2(x, y);
如果想将脚本放在UI对象上,请尝试更改高度和宽度
GetComponent<RectTransform>().anchoredPosition = new Vector2(-125, -36f);
GetComponent<RectTransform>().sizeDelta = new Vector2(x, y)
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