use*_*462 6 xcode uianimation ios swift
如何在Swift中下一个动画开始之前等待一个动画完成?我一直在乱搞if animation.animationDidStop... {},但它不会起作用.
这是我目前的一些代码:
class ViewController: UIViewController {
@IBOutlet weak var purpleRing: UIImageView!
@IBOutlet weak var beforeCountdownAnimation: UIImageView!
var imageArray = [UIImage]()
var imageArray2 = [UIImage]()
override func viewDidLoad() {
super.viewDidLoad()
for e in -17...0 {
let imageName2 = "\(e)"
imageArray2.append(UIImage(named: imageName2)!)
}
for t in 1...97 {
let imageName = "\(t)"
imageArray.append(UIImage(named: imageName)!)
}
}
func startAnimation() -> Void {
purpleRing.animationImages = imageArray
purpleRing.animationDuration = 5.0
purpleRing.startAnimating()
}
func startAnimation2() -> Void {
beforeCountdownAnimation.animationImages = imageArray2
beforeCountdownAnimation.animationDuration = 1.0
beforeCountdownAnimation.startAnimating()
}
@IBAction func startAnimations(sender: AnyObject) {
startAnimation()
startAnimation2()
}
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嗯,可能之前回答过,但您可以使用 Grand Central Dispatch dispatc_aysnc。
这个想法是,您知道动画持续时间,因此您可以用它来告诉 GDC 何时执行下一个代码。所以像这样:
// call animation 1, which you specified to have 5 second duration
CGFloat animation1Duration = 5.0;
CGFloat animation2Duration = 7.0;
playAnimation1WithDuration(animation1Duration);
// calling second animation block of code after 5.0 using GDC
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(animation1Duration * Double(NSEC_PER_SEC))), dispatch_get_main_queue(), { () -> Void in
print("5.0 has passed");
// call second animation block here
playAnimation2WithDuration(animation2Duration);
});
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