在android中绘制图片

use*_*104 4 android canvas android-layout android-imageview

我正在开发一个可以在其上绘制线条的自定义图像视图,问题是绘图区域大小与位图大小不完全相同.

例如,在另一个应用程序中,它看起来像:

在此输入图像描述

但是,在我的应用程序中,它看起来像

在此输入图像描述

这是我的程序,似乎位图不适合画布.谢谢你的帮助

   public class DrawingView extends View {

    //drawing path
    private Path drawPath;
    //drawing and canvas paint
    private Paint drawPaint, canvasPaint;
    //initial color
    private int paintColor = 0xFF660000;
    //canvas
    private Canvas drawCanvas;
    //canvas bitmap
    private Bitmap canvasBitmap;


    public DrawingView(Context context, AttributeSet attrs){
        super(context, attrs);
        setupDrawing();
    }

    //setup drawing
    private void setupDrawing(){

        //prepare for drawing and setup paint stroke properties
        drawPath = new Path();
        drawPaint = new Paint();
        drawPaint.setColor(paintColor);
        drawPaint.setAntiAlias(true);
        drawPaint.setStrokeWidth(15.0f);
        drawPaint.setStyle(Paint.Style.STROKE);
        drawPaint.setStrokeJoin(Paint.Join.ROUND);
        drawPaint.setStrokeCap(Paint.Cap.ROUND);
        canvasPaint = new Paint(Paint.DITHER_FLAG);
    }

    //size assigned to view
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        canvasBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        drawCanvas = new Canvas(canvasBitmap);
    }

    //draw the view - will be called after touch event
    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher), 0, 0, canvasPaint);
        canvas.drawBitmap(canvasBitmap, 0, 0, canvasPaint);
        canvas.drawPath(drawPath, drawPaint);
    }

    //register user touches as drawing action
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float touchX = event.getX();
        float touchY = event.getY();
        //respond to down, move and up events
        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            drawPath.moveTo(touchX, touchY);
            break;
        case MotionEvent.ACTION_MOVE:
            drawPath.lineTo(touchX, touchY);
            break;
        case MotionEvent.ACTION_UP:
            drawPath.lineTo(touchX, touchY);
            drawCanvas.drawPath(drawPath, drawPaint);
            drawPath.reset();
            break;
        default:
            return false;
        }
        //redraw
        invalidate();
        return true;

    }

    //update color
    public void setColor(String newColor){
        invalidate();
        paintColor = Color.parseColor(newColor);
        drawPaint.setColor(paintColor);
    }

    //start new drawing
    public void startNew(){
        drawCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
        invalidate();
    }
}
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我找到了类似的教程代码,问题是触摸事件有bug,它在操作栏中计算,其余的UI元素因此触摸很奇怪.建议看看

http://www.java2s.com/Code/Android/2D-Graphics/DrawonPictureandsave.htm

所以,这个主题的目标是解决方案

1)可绘制的图像

2)可缩放和平移(可以使用库)(当活动变焦,变焦,非活动变焦,绘制时)

可以参考屏幕截图1的想法

非常感谢您的帮助

ani*_*nil 13

您可以通过创建自己的ImageView来避免计算样本中其他UI项的坐标.试试这个代码Activity:

public class DrawOnBitmapActivity extends Activity implements OnClickListener
    {

DrawableImageView choosenImageView;
Button choosePicture;
Button savePicture;

Bitmap bmp;
Bitmap alteredBitmap;

@Override
public void onCreate(Bundle savedInstanceState) 
{
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    choosenImageView = (DrawableImageView) this.findViewById(R.id.ChoosenImageView);
    choosePicture = (Button) this.findViewById(R.id.ChoosePictureButton);
    savePicture = (Button) this.findViewById(R.id.SavePictureButton);

    savePicture.setOnClickListener(this);
    choosePicture.setOnClickListener(this);
}

public void onClick(View v) 
{
    if (v == choosePicture) 
    {
        Intent choosePictureIntent = new Intent(
                Intent.ACTION_PICK,
                android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
        startActivityForResult(choosePictureIntent, 0);
    } 
    else if (v == savePicture) 
    {
        if (alteredBitmap != null) 
        {
            ContentValues contentValues = new ContentValues(3);
            contentValues.put(Media.DISPLAY_NAME, "Draw On Me");

            Uri imageFileUri = getContentResolver().insert(
                    Media.EXTERNAL_CONTENT_URI, contentValues);
            try {
                OutputStream imageFileOS = getContentResolver()
                        .openOutputStream(imageFileUri);
                alteredBitmap
                        .compress(CompressFormat.JPEG, 90, imageFileOS);
                Toast t = Toast
                        .makeText(this, "Saved!", Toast.LENGTH_SHORT);
                t.show();

            } catch (Exception e) {
                Log.v("EXCEPTION", e.getMessage());
            }
        }
    }
}

protected void onActivityResult(int requestCode, int resultCode,
        Intent intent) {
    super.onActivityResult(requestCode, resultCode, intent);

    if (resultCode == RESULT_OK) {
        Uri imageFileUri = intent.getData();
        try {
            BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
            bmpFactoryOptions.inJustDecodeBounds = true;
            bmp = BitmapFactory
                    .decodeStream(
                            getContentResolver().openInputStream(
                                    imageFileUri), null, bmpFactoryOptions);

            bmpFactoryOptions.inJustDecodeBounds = false;
            bmp = BitmapFactory
                    .decodeStream(
                            getContentResolver().openInputStream(
                                    imageFileUri), null, bmpFactoryOptions);

            alteredBitmap = Bitmap.createBitmap(bmp.getWidth(),
                    bmp.getHeight(), bmp.getConfig());

            choosenImageView.setNewImage(alteredBitmap, bmp);
        } 
        catch (Exception e) {
            Log.v("ERROR", e.toString());
        }
    }
}
}
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你必须activity_main稍微改变布局:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
    <Button
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:text="Choose Picture" android:id="@+id/ChoosePictureButton"/>
    <ru.pristalovpavel.drawonimage.DrawableImageView android:layout_width="wrap_content" 
        android:layout_height="wrap_content" 
        android:id="@+id/ChoosenImageView">
    </ru.pristalovpavel.drawonimage.DrawableImageView>
     <Button
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:text="Save Picture" android:id="@+id/SavePictureButton"/>
</LinearLayout>
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和你的自定义ImageView:

public class DrawableImageView extends ImageView implements OnTouchListener 
{
    float downx = 0;
    float downy = 0;
    float upx = 0;
    float upy = 0;

    Canvas canvas;
    Paint paint;
    Matrix matrix;

    public DrawableImageView(Context context) 
    {
        super(context);
        setOnTouchListener(this);
    }

    public DrawableImageView(Context context, AttributeSet attrs) 
    {
        super(context, attrs);
        setOnTouchListener(this);
    }

    public DrawableImageView(Context context, AttributeSet attrs,
            int defStyleAttr) 
    {
        super(context, attrs, defStyleAttr);
        setOnTouchListener(this);
    }

    public void setNewImage(Bitmap alteredBitmap, Bitmap bmp)
    {
        canvas = new Canvas(alteredBitmap );
        paint = new Paint();
        paint.setColor(Color.GREEN);
        paint.setStrokeWidth(5);
        matrix = new Matrix();
        canvas.drawBitmap(bmp, matrix, paint);

        setImageBitmap(alteredBitmap);
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) 
    {
        int action = event.getAction();

        switch (action) 
        {
        case MotionEvent.ACTION_DOWN:
            downx = getPointerCoords(event)[0];//event.getX();
            downy = getPointerCoords(event)[1];//event.getY();
            break;
        case MotionEvent.ACTION_MOVE:
            upx = getPointerCoords(event)[0];//event.getX();
            upy = getPointerCoords(event)[1];//event.getY();
            canvas.drawLine(downx, downy, upx, upy, paint);
            invalidate();
            downx = upx;
            downy = upy;
            break;
        case MotionEvent.ACTION_UP:
            upx = getPointerCoords(event)[0];//event.getX();
            upy = getPointerCoords(event)[1];//event.getY();
            canvas.drawLine(downx, downy, upx, upy, paint);
            invalidate();
            break;
        case MotionEvent.ACTION_CANCEL:
            break;
        default:
            break;
        }
        return true;
    }

    final float[] getPointerCoords(MotionEvent e)
    {
        final int index = e.getActionIndex();
        final float[] coords = new float[] { e.getX(index), e.getY(index) };
        Matrix matrix = new Matrix();
        getImageMatrix().invert(matrix);
        matrix.postTranslate(getScrollX(), getScrollY());
        matrix.mapPoints(coords);
        return coords;
    }
}
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eclipse中项目的所有源代码:link

更新:

新的源代码DrawableImageView!

更多信息在我的博客中.