所以我知道你可以使用以下方法生成缓冲区:
GLuint Buffer = 0;
glGenBuffers (1, &Buffer);
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我被告知这将在地址中生成1个缓冲区Buffer.我也被告知如果我这样做:
GLuint Buffer = 0;
glGenBuffers (2, &Buffer);
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然后它将在地址中生成2个缓冲区Buffer.那么如何访问这个第二个缓冲区呢?
您应该传递一个数组/向量glGenBuffers,例如,如下所示:
std::vector<GLuint> buffers(2); //or std::array<GLuint, 2> buffers;
glGenBuffers(2, &buffers[0]);
...
// Access buffer elements at buffers[0] and buffers[1]
...
glDeleteBuffers(2, &buffers[0]);
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