我决定搞乱jquery并制作一个简单的基于轴测图的游戏.它呈现了一些地图,然后有一个堆栈问题.(超出最大调用堆栈大小)我现在只使用tile的背景颜色.
var map = [
"g","g","g","s","s",
"g","g","s","s","w",
"g","g","s","w","w",
"g","g","s","w","w",
"g","g","s","w","w"
];
var x = 0;
var y = 0;
var count = 0;
var background;
function init() { $.each( map, function( key, value ) {
x += 30;
y += 60;
if (count > 4){
x -= 120;
y -= 360;
count = 0;
}
if (value == "g"){background = "#00ff00";}
if (value == "w"){background = "#0000ff";}
if (value == "s"){background = "#ffff00";}
$('.map_piece').clone().appendTo('body').css({'top' : x + 'px', 'left' : y + 'px','display' : 'block','background' : background});
count ++;
});
}
$('document').ready(function(){
init();
});
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在每次迭代k中,您克隆2 ^ k个项目.
而不是克隆元素,每次创建一个新元素可能更容易:
$('<div class="map_piece">')
.appendTo('body')
.css({'top' : x + 'px', 'left' : y + 'px','display' : 'block','background' : background});
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