iel*_*ani 5 ios sprite-kit skscene swift
我有以下内容 GameViewController.swift
class GameViewController: UIViewController {
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
println(self.view.frame.size)
var skView:SKView = self.view as SKView
if skView.scene == nil {
skView.showsFPS = false
skView.showsNodeCount = false
// Create and configure the scene.
var scene : SKScene = GameScene(size: skView.bounds.size)
scene.scaleMode = SKSceneScaleMode.AspectFill
// Present the scene.
skView.presentScene(scene)
}
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
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它打印:
(320.0,480.0)
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如何使GameScene整个屏幕充满而不是在屏幕的顶部和底部留下黑带?
代码在 GameScene.swift
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
var background : SKSpriteNode = SKSpriteNode (imageNamed: "background.png")
background.position = CGPointMake(self.frame.size.width/2, self.frame.size.height/2)
self.addChild(background)
}
}
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background.png 是一个大小的图像 640x1138
部署目标是iOS 7.1
我正在使用 Xcode 6.0.1(测试版)
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