And*_*dre 3 iphone xcode objective-c
我在这里疯了.
我有一个应该返回一个浮点数的函数:
- (float) getHue:(UIColor *)original
{
NSLog(@"getHue");
const CGFloat *componentColors = CGColorGetComponents(original.CGColor);
float red = componentColors[0];
float green = componentColors[1];
float blue = componentColors[2];
float h = 0.0f;
float maxChannel = fmax(red, fmax(green, blue));
float minChannel = fmin(red, fmin(green, blue));
if (maxChannel == minChannel)
h = 0.0f;
else if (maxChannel == red)
h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f;
else if (maxChannel == green)
h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f;
else if (maxChannel == blue)
h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f;
else
h = 0.0f;
if (h < 0.0f)
h += 1.0f;
NSLog(@"getHue results: %f", h);
return h;
}
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NSLog将正确跟踪它(即:0.005),但该函数的实际返回值为NULL.
我试过在很多方面获得这个价值但它永远不会奏效.
float originalHue = [self getHue:original];
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导致构建错误,因为它说:"初始化中不兼容的类型"
float *originalHue = [self getHue:original];
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导致返回null.
我尝试过其他方法,但它实际上从未真正获得价值.
有什么想法吗?
干杯,安德烈
你有没有在你的班级界面中宣布你的方法?如果是这样,您是否每次发生事故都表明有不同的返回值(例如id)?
如果未在接口中声明它,编译器会将返回值视为id,因此您需要在接口中声明它或将返回值强制转换为a float.
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