Mic*_*ler 18 iphone multithreading
我正在尝试使用单独的线程来处理某些API.
问题是我无法使用performSelector:onThread:withObject:waitUntilDone:
我为此实例化的线程的方法.
我的代码:
@interface MyObject : NSObject {
NSThread *_myThread;
}
@property(nonatomic, retain) NSThread *myThread;
@end
@implementation MyObject
@synthesize myThread = _myThread;
- (NSThread *)myThread {
if (_myThread == nil) {
NSThread *myThreadTemp = [[NSThread alloc] init];
[myThreadTemp start];
self. myThread = myThreadTemp;
[myThreadTemp release];
}
return _myThread;
}
- (id)init {
if (self = [super init]) {
[self performSelector:@selector(privateInit:) onThread:[self myThread] withObject:nil waitUntilDone:NO];
}
return self;
}
- (void)privateInit:(id)object {
NSLog(@"MyObject - privateInit start");
}
- (void)dealloc {
[_myThread release];
_myThread = nil;
[super dealloc];
}
@end
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"MyObject - privateInit start"
永远不会打印.
我错过了什么?
我试图用目标和选择器实例化线程,试图等待方法执行完成(waitUntilDone:YES
).
什么都没有帮助.
更新:
我不需要这种多线程来将昂贵的操作分离到另一个线程.
在这种情况下,我可以使用performSelectorInBackground
几个答案中提到的.
这个单独线程的主要原因是需要从一个单独的线程执行API中的所有操作(TTS by Loquendo).
这意味着我必须创建一个TTS对象的实例,并始终从同一个线程调用该对象的方法.
Mic*_*ler 14
我找到了答案!
为了保持线程,需要额外的代码:
- (void)threadMain:(id)data {
NSAutoreleasePool *pool = [NSAutoreleasePool new];
NSRunLoop *runloop = [NSRunLoop currentRunLoop];
[runloop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
while (isAlive) { // 'isAlive' is a variable that is used to control the thread existence...
[runloop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
[pool release];
}
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而下一行:
NSThread *myThreadTemp = [[NSThread alloc] init];
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应该被这个替换:
NSThread *myThreadTemp = [[NSThread alloc] initWithTarget:self selector:@selector(threadMain:) object:nil];
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编辑:正如这里的人们所建议的那样,我添加了几行代码(NSAutoreleasePool,addPort方法和'isAlive'布尔值).
Prz*_*ych 13
这对我有用.主循环取自Apple的文档 http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/Multithreading/RunLoopManagement/RunLoopManagement.html#//apple_ref/doc/uid/10000057i-CH16-SW25
- (void) start {
self.imageSaverThread = [[[NSThread alloc] initWithTarget:self selector:@selector(imageSaverThreadMain) object:nil] autorelease];
[self.imageSaverThread start];
}
- (void) imageSaverKeepAlive {
[self performSelector:@selector(imageSaverKeepAlive) withObject:nil afterDelay:60];
}
- (void)imageSaverThreadMain
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// Add selector to prevent CFRunLoopRunInMode from returning immediately
[self performSelector:@selector(imageSaverKeepAlive) withObject:nil afterDelay:60];
BOOL done = NO;
do
{
NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init];
// Start the run loop but return after each source is handled.
SInt32 result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 10, YES);
// If a source explicitly stopped the run loop, or if there are no
// sources or timers, go ahead and exit.
if ((result == kCFRunLoopRunStopped) || (result == kCFRunLoopRunFinished))
done = YES;
[tempPool release];
}
while (!done);
[pool release];
}
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希望能帮助到你
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