使用Mathf.Clamp()限制对象旋转的问题

jad*_*ns4 3 object rotation unity-game-engine clamp

我正在研究一种在z轴上旋转物体的游戏.我需要将总旋转限制在80度.我尝试了以下代码,但它不起作用.minAngle = -40.0f,maxAngle = 40.0f

Vector3 pos = transform.position;
pos.z = Mathf.Clamp(pos.z, minAngle, maxAngle);
transform.position = pos;
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Ima*_*ler 7

您发布的代码会锁定z位置.你想要的是使用transform.rotation

void ClampRotation(float minAngle, float maxAngle, float clampAroundAngle = 0)
{
    //clampAroundAngle is the angle you want the clamp to originate from
    //For example a value of 90, with a min=-45 and max=45, will let the angle go 45 degrees away from 90

    //Adjust to make 0 be right side up
    clampAroundAngle += 180;

    //Get the angle of the z axis and rotate it up side down
    float z = transform.rotation.eulerAngles.z - clampAroundAngle;

    z = WrapAngle(z);

    //Move range to [-180, 180]
    z -= 180;

    //Clamp to desired range
    z = Mathf.Clamp(z, minAngle, maxAngle);

    //Move range back to [0, 360]
    z += 180;

    //Set the angle back to the transform and rotate it back to right side up
    transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, transform.rotation.eulerAngles.y, z + clampAroundAngle);
}

//Make sure angle is within 0,360 range
float WrapAngle(float angle)
{
    //If its negative rotate until its positive
    while (angle < 0)
        angle += 360;

    //If its to positive rotate until within range
    return Mathf.Repeat(angle, 360);
}
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