Adi*_*yaK 2 android audio-recording audio-streaming
我正在开发一个 android 应用程序。我想完成以下功能。我将使用手机的内置麦克风进行录音,同时我希望通过手机的扬声器或耳机播放录制的音频。可行吗?如果是,请帮助我。
这是一个简单的录制和播放应用程序。
使用 Android AudioRecord和AudioTrack,
设计:
录制的音频被写入缓冲区并从同一缓冲区播放,此机制在由按钮控制的循环(使用 Android 线程)中运行。
代码
private String TAG = "AUDIO_RECORD_PLAYBACK";
private boolean isRunning = true;
private Thread m_thread; /* Thread for running the Loop */
private AudioRecord recorder = null;
private AudioTrack track = null;
int bufferSize = 320; /* Buffer for recording data */
byte buffer[] = new byte[bufferSize];
/* Method to Enable/Disable Buttons */
private void enableButton(int id,boolean isEnable){
((Button)findViewById(id)).setEnabled(isEnable);
}
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GUI 有两个按钮START和STOP。
启用按钮:
enableButton(R.id.StartButton,true);
enableButton(R.id.StopButton,false);
/* Assign Button Click Handlers */
((Button)findViewById(R.id.StartButton)).setOnClickListener(btnClick);
((Button)findViewById(R.id.StopButton)).setOnClickListener(btnClick);
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映射 OnClickListener 的 START 和 STOP 按钮
private View.OnClickListener btnClick = new View.OnClickListener() {
@Override
public void onClick(View v) {
switch(v.getId()){
case R.id.StartButton:
{
Log.d(TAG, "======== Start Button Pressed ==========");
isRunning = true;
do_loopback(isRunning);
enableButton(R.id.StartButton,false);
enableButton(R.id.StopButton,true);
break;
}
case R.id.StopButton:
{
Log.d(TAG, "======== Stop Button Pressed ==========");
isRunning = false;
do_loopback(isRunning);
enableButton(R.id.StopButton,false);
enableButton(R.id.StartButton,true);
break;
}
}
}
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启动线程:
private void do_loopback(final boolean flag)
{
m_thread = new Thread(new Runnable() {
public void run() {
run_loop(flag);
}
});
m_thread.start();
}
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初始化AudioRecord和AudioTrack的方法:
public AudioTrack findAudioTrack (AudioTrack track)
{
Log.d(TAG, "===== Initializing AudioTrack API ====");
int m_bufferSize = AudioTrack.getMinBufferSize(8000,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT);
if (m_bufferSize != AudioTrack.ERROR_BAD_VALUE)
{
track = new AudioTrack(AudioManager.STREAM_MUSIC, 8000,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT, m_bufferSize,
AudioTrack.MODE_STREAM);
if (track.getState() == AudioTrack.STATE_UNINITIALIZED) {
Log.e(TAG, "===== AudioTrack Uninitialized =====");
return null;
}
}
return track;
}
public AudioRecord findAudioRecord (AudioRecord recorder)
{
Log.d(TAG, "===== Initializing AudioRecord API =====");
int m_bufferSize = AudioRecord.getMinBufferSize(8000,
AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT);
if (m_bufferSize != AudioRecord.ERROR_BAD_VALUE)
{
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000,
AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT, m_bufferSize);
if (recorder.getState() == AudioRecord.STATE_UNINITIALIZED) {
Log.e(TAG, "====== AudioRecord UnInitilaised ====== ");
return null;
}
}
return recorder;
}
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的值findAudioRecord或findAudioTrack可以根据设备更改。
请参考这个问题。
运行循环的代码:
public void run_loop (boolean isRunning)
{
/** == If Stop Button is pressed == **/
if (isRunning == false) {
Log.d(TAG, "===== Stop Button is pressed ===== ");
if (AudioRecord.STATE_INITIALIZED == recorder.getState()){
recorder.stop();
recorder.release();
}
if (AudioTrack.STATE_INITIALIZED == track.getState()){
track.stop();
track.release();
}
return;
}
/** ======= Initialize AudioRecord and AudioTrack ======== **/
recorder = findAudioRecord(recorder);
if (recorder == null) {
Log.e(TAG, "======== findAudioRecord : Returned Error! =========== ");
return;
}
track = findAudioTrack(track);
if (track == null) {
Log.e(TAG, "======== findAudioTrack : Returned Error! ========== ");
return;
}
if ((AudioRecord.STATE_INITIALIZED == recorder.getState()) &&
(AudioTrack.STATE_INITIALIZED == track.getState()))
{
recorder.startRecording();
Log.d(TAG, "========= Recorder Started... =========");
track.play();
Log.d(TAG, "========= Track Started... =========");
}
else
{
Log.d(TAG, "==== Initilazation failed for AudioRecord or AudioTrack =====");
return;
}
/** ------------------------------------------------------ **/
/* Recording and Playing in chunks of 320 bytes */
bufferSize = 320;
while (isRunning == true)
{
/* Read & Write to the Device */
recorder.read(buffer, 0, bufferSize);
track.write(buffer, 0, bufferSize);
}
Log.i(TAG, "Loopback exit");
return;
}
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请包括以下内容 AndroidManifest.xml
<uses-permission android:name="android.permission.RECORD_AUDIO" > </uses-permission>
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上述过程也可以通过使用相同的 API 从文件中写入/读取。
为什么使用audioRecordover mediaRecorder-请参阅此处。
代码经过测试(在 Google Nexus 5 上)并且运行良好。
注意:请为recorder.read和添加一些错误检查代码track.write,以防失败。同样适用于findAudioRecord和findAudioTrack。
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