Protobuf-Net 序列化对象,原型无法访问

Gua*_*anX 5 c# serialization protobuf-net

假设我有以下课程:

public class Test {
  int x { get; set; }
  int y { get; set; }
  Vector3 coords { get; set; }
}
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如果我不能在来自外部程序集的类上使用[ProtoContract][ProtoMember(x)]属性,我该如何序列化这个对象Vector3

我已阅读如何使用 protobuf-net 或其他序列化程序序列化 3rd 方类型?但它很模糊(例如,我不知道是否可以混合使用 TypeModel 和属性方法,或者如果我选择仅使用 TypeModel 方法等,如何将未知类型成员作为字段添加到已知类型成员中),所以我需要我的情况的一个具体例子。

例如,我像这样声明 TypeModel:

RuntimeTypeModel.Default.Add(typeof(Vector3), false).Add(1, "x").Add(2, "y").Add(3, "z");
RuntimeTypeModel.Default.Add(typeof(SerializableTestClass), false).Add(1, "_x").Add(2, "_y").Add(3, "_coords");
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序列化/反序列化:

if (GUILayout.Button("Serialize")) {
    SerializableTestClass testClass = new SerializableTestClass();
    testClass.changeMembers();
    RuntimeTypeModel.Default.Serialize(_serializedObject, testClass);
}

if (GUILayout.Button("Deserialize")) {
    SerializableTestClass test = (SerializableTestClass) RuntimeTypeModel.Default.Deserialize(_serializedObject, null, typeof(SerializableTestClass));
    Debug.Log("Deserialized object: " + test.ToString());
}
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当我尝试序列化时,出现错误:

InvalidOperationException: Duplicate field-number detected; 1 on: SerializableTestClass
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更新 ============================

现在,我更改了代码,使一切看起来像这样: Serializable 类:

[ProtoContract]
public class SerializableTestClass {
    [ProtoMember(1)]
    int _x { get; set; }
    [ProtoMember(2)]
    int _y { get; set; }
    [ProtoMember(3)]
    Vector3 _coords { get; set; }

    public SerializableTestClass() {
        Debug.Log("SerializableTestClass.ctor()");
        _x = 10;
        _y = 20;
        _coords = Vector2.one * 2;
    }

    public void changeMembers() {
        _x += -3;
        _y += 134;
        _coords *= 3;
    }

    public override string ToString() {
        return _x.ToString() + " " + _y + " " + _coords;
    }
}
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模型:

_model = TypeModel.Create();
_model.Add(typeof(Vector3), false).Add(1, "x").Add(2, "y").Add(3, "z");
_model.Add(typeof(SerializableTestClass), true);
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序列化/反序列化:

if (GUILayout.Button("Serialize")) {
    SerializableTestClass testClass = new SerializableTestClass();
    _serializedObject = new MemoryStream();
    testClass.changeMembers();
    _model.Serialize(_serializedObject, testClass);
}

if (GUILayout.Button("Deserialize")) {
    SerializableTestClass test = (SerializableTestClass) _model.Deserialize(_serializedObject, null, typeof(SerializableTestClass));
    Debug.Log("Deserialized object: " + test.ToString());
}
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输出: 10 20 (2.0, 2.0, 2.0)

应该: 7 154 (6.0, 6.0, 6.0)

Mar*_*ell 2

这听起来很愚蠢,但以下是我意外重现此内容的方法:检查您ProtoContractAttribute在本地没有自己定义的;基本上,检查当您将光标放在上面[ProtoContract]然后按f12或右键单击并转到显示定义时会发生什么。你应该看到的是这样的:

在此输入图像描述

但是,在解析类型时,您可能不小心选择了“在(...各种选项...)中为'ProtoContract'生成类” - 如果您实际上没有引用,那么这很容易完成时间,只需按ctrl+ .enter(添加用途的快速方法)。这会生成一个如下文件:

using System;

internal class ProtoContractAttribute : Attribute
{
}
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这里重要的一点是它位于错误的命名空间中,因此 protobuf-net 不会将其视为相关属性。

所以:如果你像我一样笨拙,这可能就是原因......


不相关,但如果构造函数中有非默认值,则可能应该在反序列化期间跳过构造函数;你通过以下方式做到这一点:

[ProtoContract(SkipConstructor=true)]
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以下是我使用常规 .NET 和伪造的模型Vector3;它工作正常:

using ProtoBuf;
using ProtoBuf.Meta;
using System;
using System.IO;

[ProtoContract(SkipConstructor=true)]
public class SerializableTestClass
{
    [ProtoMember(1)]
    int _x { get; set; }
    [ProtoMember(2)]
    int _y { get; set; }
    [ProtoMember(3)]
    Vector3 _coords { get; set; }

    public SerializableTestClass()
    {
        _x = 10;
        _y = 20;
        _coords = Vector3.one * 2;
    }

    public void changeMembers()
    {
        _x += -3;
        _y += 134;
        _coords *= 3;
    }

    public override string ToString()
    {
        return _x.ToString() + " " + _y + " " + _coords;
    }
}

struct Vector3
{
    public int x, y, z;
    public static Vector3 one = new Vector3 { x = 1, y = 1, z = 1 };
    public static Vector3 operator *(Vector3 value, int times)
    {
        return new Vector3
        {
            x = value.x * times,
            y = value.y * times,
            z = value.z * times
        };
    }
    public override string ToString()
    {
        return string.Format("({0}, {1}, {2})", x, y, z);
    }
}
class Program
{
    static RuntimeTypeModel _model;
    static void Main()
    {
        _model = TypeModel.Create();
        _model.Add(typeof(Vector3), false).Add(1, "x").Add(2, "y").Add(3, "z");
        _model.Add(typeof(SerializableTestClass), true);

        SerializableTestClass testClass = new SerializableTestClass();
        var _serializedObject = new MemoryStream();
        testClass.changeMembers();
        Console.WriteLine("Original object: " + testClass.ToString());
        _model.Serialize(_serializedObject, testClass);

        _serializedObject.Position = 0;
        Console.WriteLine(_serializedObject.Length);
        SerializableTestClass test = (SerializableTestClass)_model.Deserialize(_serializedObject, null, typeof(SerializableTestClass));
        Console.WriteLine("Deserialized object: " + test.ToString());
    }
}
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