Nat*_*ond 5 c# windows-phone winrt-xaml windows-store-apps windows-phone-8.1
我正在尝试将应用内购买添加到我的通用应用中,并且无法在Windows Phone版本中对其进行测试.该指南说,为了使用CurrentAppSimulator我必须"自定义名称"WindowsStoreProxy.xml"中的文件%userprofile%\AppData\local\packages\<package name>\LocalState\Microsoft\Windows Store\ApiData".
我不能在手机上这样做,因为我无法访问手机的文件系统.我如何启用CurrentAppSimulator?
您可以使用位于此处的"ISETool"访问隔离的存储文件:"Program Files(x86)\ Microsoft SDKs\Windows Phone\v8.0\Tools\IsolatedStorageExplorerTool". 如何使用Windows Phone 8的Isolated Storage Explorer工具.将它们复制到计算机上的文件夹后,您将拥有一个子文件夹"IsolatedStore".在"\ Microsoft\Windows Store\ApiData"中,您将找到"WindowsStoreProxy.xml":
<?xml version="1.0" encoding="utf-16" ?>
<CurrentApp>
<ListingInformation>
<App>
<AppId>00000000-0000-0000-0000-000000000000</AppId>
<LinkUri>http://apps.microsoft.com/webpdp/app/00000000-0000-0000-0000-000000000000</LinkUri>
<CurrentMarket>en-US</CurrentMarket>
<AgeRating>3</AgeRating>
<MarketData xml:lang="en-us">
<Name>AppName</Name>
<Description>AppDescription</Description>
<Price>1.00</Price>
<CurrencySymbol>$</CurrencySymbol>
<CurrencyCode>USD</CurrencyCode>
</MarketData>
</App>
<Product ProductId="1" LicenseDuration="0" ProductType="Durable">
<MarketData xml:lang="en-us">
<Name>Product1Name</Name>
<Price>1.00</Price>
<CurrencySymbol>$</CurrencySymbol>
<CurrencyCode>USD</CurrencyCode>
</MarketData>
</Product>
<Product ProductId="2" LicenseDuration="0" ProductType="Consumable">
<MarketData xml:lang="en-us">
<Name>Product2Name</Name>
<Price>1.00</Price>
<CurrencySymbol>$</CurrencySymbol>
<CurrencyCode>USD</CurrencyCode>
</MarketData>
</Product>
</ListingInformation>
<LicenseInformation>
<App>
<IsActive>true</IsActive>
<IsTrial>true</IsTrial>
</App>
<Product ProductId="1">
<IsActive>true</IsActive>
</Product>
</LicenseInformation>
<ConsumableInformation>
<Product ProductId="2" TransactionId="00000000-0000-0000-0000-000000000000" Status="Active" />
</ConsumableInformation>
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将此文件复制到assets文件夹并将其包含在项目中.更改文件,您需要将ProductId从"1"更改为"您的产品ID".如果您不需要应用产品中的耗材,则可以删除产品ID ="2"的产品.将第二个许可证信息更改为:
<LicenseInformation>
<App>
<IsActive>true</IsActive>
<IsTrial>false</IsTrial>
</App>
<Product ProductId="Your Product ID">
<IsActive>false</IsActive>
</Product>
</LicenseInformation>
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使您的应用程序的构造函数看起来像这样:
private static LicenseInformation licenseInformation=null;
public App()
{
this.InitializeComponent();
this.Suspending += this.OnSuspending;
#if DEBUG
licenseInformation = CurrentAppSimulator.LicenseInformation;
#else
licenseInformation = CurrentApp.LicenseInformation;
#endif
licenseInformation.LicenseChanged += licenseInformation_LicenseChanged;
}
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添加事件处理程序:
private static void licenseInformation_LicenseChanged()
{
if (licenseInformation.ProductLicenses["Your Product ID"].IsActive)
{
// add code for purchased (e.g. property of a data class derived from INotifyPropertyChanged)
}
else
{
// add code for not yet purchased (e.g. property of a data class derived from INotifyPropertyChanged)
}
}
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将这样的内容添加到App类:
public static async void RequestFeatureXYZ()
{
if (!licenseInformation.ProductLicenses["Your Product ID"].IsActive)
{
try
{
#if DEBUG
StorageFolder installFolder = await Package.Current.InstalledLocation.GetFolderAsync("Assets");
StorageFile appSimulatorStorageFile = await installFolder.GetFileAsync("WindowsStoreProxy.xml");
await CurrentAppSimulator.ReloadSimulatorAsync(appSimulatorStorageFile);
PurchaseResults result = await CurrentAppSimulator.RequestProductPurchaseAsync("Your Product ID");
#else
PurchaseResults result = await CurrentApp.RequestProductPurchaseAsync("Your Product ID");
#endif
// licenseInformation_LicenseChanged(); // (un)comment if you find out that the event does (not) always fire }
catch (Exception ex)
{
// handle error or do nothing
}
}
}
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和参考..
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.ApplicationModel.Store;
using System.ComponentModel;
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