Nom*_*Nom 5 python windows directx
我一直在尝试各种各样的事情.我是初学者在python中的水平.Project Euler中的前两个问题.
我尝试了一些方法来尝试和模拟我玩的游戏中的键.我可以使用autohotkey和宏键盘/鼠标轻松完成此操作.但是,我想通过Python或C来实现这一目标.
我的猜测是在视频游戏中忽略了win32 api,我需要通过Direct X来模拟按键.
先感谢您.这是我最近的尝试......它失败了.
每次运行游戏的新实例时,我都必须抓取/更改句柄.
我的模拟按键可以在浏览器和记事本中使用,而不是在游戏中.不工作,我的意思是没有用户输入.
以下代码将切换到窗口,但不会模拟用户的输入.
import pywinauto
import time
from pywinauto import application
app = application.Application()
app.connect_(handle = 0x14002a)
dialogs = app.windows_(handle = 0x14002a)
dlg = app.top_window_()
time.sleep(1)
app.MapleStory.TypeKeys("%A")
time.sleep(1)
app.MapleStory.TypeKeys("%A")
time.sleep(1)
app.MapleStory.TypeKeys("%A")
time.sleep(1)
app.MapleStory.TypeKeys("%A")
time.sleep(1)
app.MapleStory.TypeKeys("%A")
time.sleep(1)
app.MapleStory.TypeKeys("%A")
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我们过去的自己经历了一段漫长的旅程。尽管我们还有很多东西需要学习,但我们发现:
如果游戏在 DirectX 上运行,则发送虚拟按键将被忽略。使用 sendinput 并发送 scan_codes。
# http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
W = 0x11
A = 0x1E
S = 0x1F
D = 0x20
Z = 0x2C
UP = 0xC8
DOWN = 0xD0
LEFT = 0xCB
RIGHT = 0xCD
ENTER = 0x1C
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time",ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def pressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def releaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0,
ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
if __name__ == '__main__':
pressKey(0x11)
time.sleep(1)
releaseKey(0x11)
time.sleep(1)
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来源: 模拟 Python 按键来控制游戏 http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
感谢 Sentdex 提供的有关机器学习的精彩教程。我一直想对一些我最喜欢的游戏执行此操作,但无法获取密钥(由于 DirectX)。
下一步:模拟按键的 Windows 驱动程序套件...