#include <iostream>
#include <libplayerc++/playerc++.h>
using namespace std;
int main(int argc, char *argv[])
{
using namespace PlayerCc;
PlayerClient robot("localhost");
BumperProxy bp(&robot,0);
Position2dProxy pp(&robot,0);
pp.SetMotorEnable(true);
for(;;)
double turnrate, speed;
double error;
bool wall;
motor_a_speed(0);
motor_c_speed(0);
while(1) {
front_bumper = SENSOR_2;
left_bumper = SENSOR_3;
if (front_bumper > 2) {
if (left_bumper < 3) {
motor_a_speed(5);
motor_c_speed(drive_speed);
motor_a_dir(fwd);
motor_c_dir(fwd);
}
else {
motor_a_speed(drive_speed);
motor_c_speed(5);
motor_a_dir(rev);
motor_c_dir(rev);
}
}
else {
motor_a_speed(drive_speed);
motor_c_speed(drive_speed);
motor_a_dir(brake);
motor_c_dir(brake);
mrest(100);
cputs("bump");
motor_a_dir(fwd);
motor_c_dir(rev);
msleep(450);
cputs("right");
motor_a_speed(10);
motor_a_dir(fwd);
motor_c_dir(fwd);
mrest(1300);
}
pp.SetSpeed(speed, turnrate);
}
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鉴于压痕不好,唯一突然出现的是
for(;;;)
double turnrate, speed;
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由于for大括号后面没有一个块,因此它的主体是下一个语句.这不是我见过往往是概念,但是我相信会发生什么情况是,for语句包含的定义turnrate和speed,这是当地的for说法.