dum*_*uke 4 drawing objective-c cs193p
我正在尝试在 Set Card Game 中绘制曲线。输出甚至不接近我想要的。我应该如何改进绘图?
..
#define SQUIGGLE_CURVE_FACTOR 0.5
- (UIBezierPath *)drawSquiggleAtPoint:(CGPoint)point
{
CGFloat dx = self.bounds.size.width * SYMBOL_WIDTH_RATIO / 2;
CGFloat dy = self.bounds.size.height * SYMBOL_HEIGHT_RATIO / 2;
UIBezierPath *path = [[UIBezierPath alloc] init];
CGFloat dsqx = dx * SQUIGGLE_CURVE_FACTOR;
CGFloat dsqy = dy * SQUIGGLE_CURVE_FACTOR;
[path moveToPoint:CGPointMake(point.x - dx, point.y)];
[path addQuadCurveToPoint:CGPointMake(point.x - dsqx, point.y + dsqy) controlPoint:CGPointMake(point.x - dx, point.y + dy + dsqy)];
[path addCurveToPoint:CGPointMake(point.x + dx, point.y) controlPoint1:point controlPoint2:CGPointMake(point.x + dx, point.y + dy * 2)];
[path addQuadCurveToPoint:CGPointMake(point.x + dsqx, point.y - dsqy) controlPoint:CGPointMake(point.x + dx, point.y - dy - dsqy)];
[path addCurveToPoint:CGPointMake(point.x - dx, point.y) controlPoint1:point controlPoint2:CGPointMake(point.x - dx, point.y - dy * 2)];
return path;
}
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- (UIBezierPath *)drawSquiggleAtPoint:(CGPoint)point
{
CGSize size = CGSizeMake(self.bounds.size.width * SYMBOL_WIDTH_RATIO, self.bounds.size.height * SYMBOL_HEIGHT_RATIO);
UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(104, 15)];
[path addCurveToPoint:CGPointMake(63, 54) controlPoint1:CGPointMake(112.4, 36.9) controlPoint2:CGPointMake(89.7, 60.8)];
[path addCurveToPoint:CGPointMake(27, 53) controlPoint1:CGPointMake(52.3, 51.3) controlPoint2:CGPointMake(42.2, 42)];
[path addCurveToPoint:CGPointMake(5, 40) controlPoint1:CGPointMake(9.6, 65.6) controlPoint2:CGPointMake(5.4, 58.3)];
[path addCurveToPoint:CGPointMake(36, 12) controlPoint1:CGPointMake(4.6, 22) controlPoint2:CGPointMake(19.1, 9.7)];
[path addCurveToPoint:CGPointMake(89, 14) controlPoint1:CGPointMake(59.2, 15.2) controlPoint2:CGPointMake(61.9, 31.5)];
[path addCurveToPoint:CGPointMake(104, 15) controlPoint1:CGPointMake(95.3, 10) controlPoint2:CGPointMake(100.9, 6.9)];
[path applyTransform:CGAffineTransformMakeScale(0.9524*size.width/100, 0.9524*size.height/50)];
[path applyTransform:CGAffineTransformMakeTranslation(point.x - size.width/2 - 3 * size.width /100, point.y - size.height/2 - 8 * size.height/50)];
return path;
}
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这是一些生成相当不错的波浪线再现的代码
- (void)drawSquiggle
{
CGContextRef context = UIGraphicsGetCurrentContext();
// translate and scale the squiggle
CGContextSaveGState( context );
CGContextTranslateCTM( context, 0, 100 );
CGContextScaleCTM( context, 2.0, 2.0 );
// create the squiggle path
CGContextMoveToPoint( context, 104.0, 15.0 );
CGContextAddCurveToPoint( context, 112.4 , 36.9, 89.7, 60.8, 63.0, 54.0 );
CGContextAddCurveToPoint( context, 52.3 , 51.3, 42.2, 42.0, 27.0, 53.0 );
CGContextAddCurveToPoint( context, 9.6 , 65.6, 5.4, 58.3, 5.0, 40.0 );
CGContextAddCurveToPoint( context, 4.6 , 22.0, 19.1, 9.7, 36.0, 12.0 );
CGContextAddCurveToPoint( context, 59.2 , 15.2, 61.9, 31.5, 89.0, 14.0 );
CGContextAddCurveToPoint( context, 95.3 , 10.0, 100.9, 6.9, 104.0, 15.0 );
// draw the squiggle
CGContextSetLineCap( context, kCGLineCapRound );
CGContextSetLineWidth( context, 2.0 );
CGContextStrokePath( context );
// restore the graphics state
CGContextRestoreGState( context );
}
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这就是它产生的
缩放和平移 Squiggle
有两种方法可以改变波浪线的大小和位置。
一种方法是更改传递给CGContextAddCurveToPoint
函数的所有数字。例如,如果您使用 调整x
值x = (x-3) * 0.9524
并使用 调整所有y
值y = (y-8) * 0.9524
,则波浪线非常适合 100x50 矩形。
另一种方法是在绘制波浪线之前更改绘图上下文的仿射变换。您可以应用平移和缩放变换来将波浪线放置在任何您想要的位置/大小。请注意,应用转换的顺序很重要。此外,您可以保存和恢复图形状态,以便变换仅应用于波浪线,而不应用于您正在绘制的其他项目。上面的代码将波浪线向下移动 100 个像素,使其大一倍。
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