这是我的代码
import javax.swing.*;
import java.awt.*;
public class board2 {
JFrame frame;
JPanel squares[][] = new JPanel[8][8];
public board2() {
frame = new JFrame("Simplified Chess");
frame.setSize(500, 500);
frame.setLayout(new GridLayout(8, 8));
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
squares[i][j] = new JPanel();
if ((i + j) % 2 == 0) {
squares[i][j].setBackground(Color.black);
} else {
squares[i][j].setBackground(Color.white);
}
frame.add(squares[i][j]);
}
}
squares[0][0].add(new JLabel(new ImageIcon("rookgreen.png")));
squares[0][2].add(new JLabel(new ImageIcon("bishopgreen.png")));
squares[0][4].add(new JLabel(new ImageIcon("kinggreen.png")));
squares[0][5].add(new JLabel(new ImageIcon("bishopgreen.png")));
squares[0][7].add(new JLabel(new ImageIcon("rookgreen.png")));
squares[7][0].add(new JLabel(new ImageIcon("rookred.png")));
squares[7][2].add(new JLabel(new ImageIcon("bishopred.png")));
squares[7][4].add(new JLabel(new ImageIcon("kingred.png")));
squares[7][5].add(new JLabel(new ImageIcon("bishopred.png")));
squares[7][7].add(new JLabel(new ImageIcon("rookred.png")));
for (int i = 0; i < 8; i++) {
squares[1][i].add(new JLabel(new ImageIcon("pawngreen.png")));
squares[6][i].add(new JLabel(new ImageIcon("pawnred.png")));
}
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public static void main(String[] args) {
new board2();
}
}
Run Code Online (Sandbox Code Playgroud)
我正在尝试创建一个国际象棋游戏,我需要帮助,在板的所有侧面放置标签,以标记AH或1-8中的行和列.我不知道该怎么做.后来我将添加一个拖放碎片的功能.是否最好使用JLabels?无论如何,我会把标签放在一边吗?谢谢!
小智 5
我想使用Unicode字符提交一个简单的棋盘绘图示例.这个小项目涉及3个类.
ChessLabel.java
import java.awt.Color;
import java.awt.Font;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
public class ChessLabel extends JLabel {
Font font = new Font("Ariel", Font.PLAIN, 24);
Color bgLight = new Color(222, 184, 135);
Color bgDark = new Color(139, 69, 19);
ChessLabel(String s)
{
super(s);
}
void set(int idx, int row)
{
setFont(font);
setOpaque(true);
setBackground((idx+row)%2 == 0 ? bgDark : bgLight);
setHorizontalAlignment( SwingConstants.CENTER );
}
}
Run Code Online (Sandbox Code Playgroud)
Board.java
import java.awt.*;
import javax.swing.JFrame;
public class Board extends JFrame {
//Initialise arrays to hold panels and images of the board
private ChessLabel[] labels = new ChessLabel[] {
// white
new ChessLabel("\u2656"), new ChessLabel("\u2658"), new ChessLabel("\u2657"),
new ChessLabel("\u2655"), new ChessLabel("\u2654"), new ChessLabel("\u2657"),
new ChessLabel("\u2658"), new ChessLabel("\u2656"), new ChessLabel("\u2659"),
new ChessLabel("\u2659"), new ChessLabel("\u2659"), new ChessLabel("\u2659"),
new ChessLabel("\u2659"), new ChessLabel("\u2659"), new ChessLabel("\u2659"),
new ChessLabel("\u2659"),
// empty
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "), new ChessLabel(" "),
new ChessLabel(" "), new ChessLabel(" "),
// black
new ChessLabel("\u265F"), new ChessLabel("\u265F"), new ChessLabel("\u265F"),
new ChessLabel("\u265F"), new ChessLabel("\u265F"), new ChessLabel("\u265F"),
new ChessLabel("\u265F"), new ChessLabel("\u265F"), new ChessLabel("\u265C"),
new ChessLabel("\u265E"), new ChessLabel("\u265D"), new ChessLabel("\u265B"),
new ChessLabel("\u265A"), new ChessLabel("\u265D"), new ChessLabel("\u265E"),
new ChessLabel("\u265C")
};
public Board()
{
} // Board()
void display()
{
setTitle("Chess board with unicode images");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
Container contentPane = getContentPane();
GridLayout gridLayout = new GridLayout(8, 8);
contentPane.setLayout(gridLayout);
int row = -1;
for (int i = 0; i < labels.length; i++)
{
if(i % 8 == 0) row ++; // increment row number
labels[i].set(i, row);
contentPane.add(labels[i]);
} // i
setSize(600, 600);
setLocationRelativeTo(null);
setVisible(true);
} // display()
} // class Board
Run Code Online (Sandbox Code Playgroud)
和ChessBoardTest.java
public class ChessBoardTest {
/**
* @param args the command line arguments
*/
public static void main(String[] args)
{
Board board = new Board();
board.display();
}
}
Run Code Online (Sandbox Code Playgroud)