use*_*564 9 uibutton uitableview ios
好.我似乎无法深入了解tableviews如何工作.有人请向我解释如何在表格视图中重复使用单元格,尤其是在滚动时?我对此有一个主要的痛点是,当我在一个单元格中创建一个动作时,其他单元格在滚动时会受到影响.我尝试使用一个数组作为模型的后端,但是当我没有想到时,我仍然会得到更改的单元格.要弄清楚的是,为什么当数组中的模型没有改变时它们会发生变化.
一个简单的例子:
表格视图单元格与"喜欢"按钮.当我单击其中一个单元格中的按钮时,按钮文本变为"不同"(到目前为止一直很好).但是当我向下滚动时,其他单元格也会显示"不同",即使我没有选择它们.当我向上滚动时,我最初选择的单元格会再次更改,而更新的单元格也会更改.
我似乎无法弄清楚这一点.如果你能告诉我一个有用的示例源代码,那就太棒了!谢谢!
- (void)viewDidLoad
{
[super viewDidLoad];
likeState = [[NSMutableArray alloc]init];
int i =0;
for (i=0; i<20; i++) {
[likeState addObject:[NSNumber numberWithInt:0]];
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"Cell" forIndexPath:indexPath];
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[myButton setTitle:@"Like" forState:UIControlStateNormal];
[myButton addTarget:self action:@selector(tapped:) forControlEvents:UIControlEventTouchUpInside];
myButton.frame = CGRectMake(14.0, 10.0, 125.0, 25.0);
myButton.tag =indexPath.row;
[cell.contentView addSubview:myButton];
if (cell ==nil) {
}
if ([[likeState objectAtIndex:indexPath.row]boolValue]==NO) {
[myButton setTitle:@"Like" forState:UIControlStateNormal];
}
else{
[myButton setTitle:@"Unlike" forState:UIControlStateNormal];
}
return cell;
}
-(void)tapped:(UIButton *)sender{
[likeState replaceObjectAtIndex:sender.tag withObject:[NSNumber numberWithInt:1]];
[sender setTitle:@"Unlike" forState:UIControlStateNormal];
}
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sta*_*Man 12
我假设你这样做是Storyboard因为你还没有通过它创建你的按钮Interface Builder,你需要检查正在重复使用的单元格是否已经有了按钮.
根据您当前的逻辑,您将在单元格重新出现时创建一个新的按钮实例.
我建议如下:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
//following is required when using XIB but not needed when using Storyboard
/*
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
*/
//Reason:
//[1] When using XIB, dequeueReusableCellWithIdentifier does NOT create a cell so (cell == nil) condition occurs
//[2] When using Storyboard, dequeueReusableCellWithIdentifier DOES create a cell and so (cell == nil) condition never occurs
//check if cell is being reused by checking if the button already exists in it
UIButton *myButton = (UIButton *)[cell.contentView viewWithTag:100];
if (myButton == nil) {
myButton = [UIButton buttonWithType:UIButtonTypeCustom];
[myButton setFrame:CGRectMake(14.0,10.0,125.0,25.0)];
[myButton setTag:100]; //the tag is what helps in the first step
[myButton setTitle:@"Like" forState:UIControlStateNormal];
[myButton setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
[myButton addTarget:self action:@selector(tapped:andEvent:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:myButton];
NSLog(@"Button created");
}
else {
NSLog(@"Button already created");
}
if ([likeState[indexPath.row] boolValue]) {
[myButton setTitle:@"Unlike" forState:UIControlStateNormal];
}
else {
[myButton setTitle:@"Like" forState:UIControlStateNormal];
}
return cell;
}
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-(void)tapped:(UIButton *)sender andEvent:(UIEvent *)event
{
//get index
NSSet *touches = [event allTouches];
UITouch *touch = [touches anyObject];
CGPoint currentTouchPosition = [touch locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:currentTouchPosition];
//toggle "like" status
if ([likeState[indexPath.row] boolValue]) {
[likeState replaceObjectAtIndex:indexPath.row withObject:@(0)];
[sender setTitle:@"Like" forState:UIControlStateNormal];
}
else {
[likeState replaceObjectAtIndex:indexPath.row withObject:@(1)];
[sender setTitle:@"Unlike" forState:UIControlStateNormal];
}
}
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