Mor*_*son 4 c++ iterator for-loop c++11 ranged-loops
我有以下代码,表示3D应用程序中的网格(为清晰起见,省略了一些代码):
class Mesh {
public:
typedef std::vector<Vertex> Vertices;
typedef std::vector<int> Elements;
template<class VerticesIt, class ElementsIt>
Mesh(const VerticesIt verticesBegin,
const VerticesIt verticesEnd,
const ElementsIt elementsBegin,
const ElementsIt elementsEnd) :
vertices_(verticesBegin, verticesEnd),
elements_(elementsBegin, elementsEnd) {
}
virtual ~Mesh();
typename Vertices::const_iterator verticesBegin() const {
return vertices_.begin();
};
typename Vertices::const_iterator verticesEnd() const {
return vertices_.end();
};
typename Elements::const_iterator elementsBegin() const {
return elements_.begin();
};
typename Elements::const_iterator elementsEnd() const {
return elements_.end();
};
private:
Vertices vertices_;
Elements elements_;
};
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它工作得非常好,为内部数据提供了清晰的界面.没有为容器公开实现细节.
我对此有一点打嗝.我不能使用基于范围的循环,必须使用迭代器:
for (auto it = mesh.verticesBegin(); it != mesh.verticesEnd(); ++it) {
// Do stuff
}
for (auto it = mesh.elementsBegin(); it != mesh.elementsEnd(); ++it) {
// Do stuff
}
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我的口味有点冗长.我首选的客户端代码将如下所示:
for(auto & vert : mesh.vertices) {
// Do stuff.
}
for(auto & element : mesh.elements) {
// Do stuff.
}
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是否有可能在不暴露容器实现细节的情况下实现这一目标?此外,我不想将容器包装到自定义类中,因为我想要在Mesh类中完全访问所选容器(std :: vector).
您可以使用某种代理,例如:
template<typename Container>
class ConstIteratorProxy
{
public:
ConstIteratorProxy(const Container& container) : container_(container) { }
typename Container::const_iterator begin() const {
return container_.begin();
};
typename Container::const_iterator end() const {
return container_.end();
};
private:
const Container& container_;
};
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在网格中:
ConstIteratorProxy<Vertices> vertices() const {
return ConstIteratorProxy<Vertices>(vertices_);
}
ConstIteratorProxy<Elements> elements() const {
return ConstIteratorProxy<Elements>(elements_);
}
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然后使用它:
Mesh m;
for (auto& v : m.vertices()) { }
for (auto& e : m.elements()) { }
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