Swift随机浮点数介于0和1之间

Joe*_*moe 73 random cgfloat arc4random swift

在Swift中,我试图获得0到1之间的随机浮点数,但我似乎无法使类型转换工作.

func randomCGFloat() -> CGFloat {
    return CGFloat(arc4random()) / UINT32_MAX
}
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我得到'CGFloat'不能转换为'UInt8'错误

运行Xcode 6.

Yan*_*eph 107

这是Int,Double,Float,CGFloat 随机数 的扩展

Swift 3&4语法

import Foundation
import CoreGraphics

// MARK: Int Extension

public extension Int {

    /// Returns a random Int point number between 0 and Int.max.
    static var random: Int {
        return Int.random(n: Int.max)
    }

    /// Random integer between 0 and n-1.
    ///
    /// - Parameter n:  Interval max
    /// - Returns:      Returns a random Int point number between 0 and n max
    static func random(n: Int) -> Int {
        return Int(arc4random_uniform(UInt32(n)))
    }

    ///  Random integer between min and max
    ///
    /// - Parameters:
    ///   - min:    Interval minimun
    ///   - max:    Interval max
    /// - Returns:  Returns a random Int point number between 0 and n max
    static func random(min: Int, max: Int) -> Int {
        return Int.random(n: max - min + 1) + min

    }
}

// MARK: Double Extension

public extension Double {

    /// Returns a random floating point number between 0.0 and 1.0, inclusive.
    static var random: Double {
        return Double(arc4random()) / 0xFFFFFFFF
    }

    /// Random double between 0 and n-1.
    ///
    /// - Parameter n:  Interval max
    /// - Returns:      Returns a random double point number between 0 and n max
    static func random(min: Double, max: Double) -> Double {
        return Double.random * (max - min) + min
    }
}

// MARK: Float Extension

public extension Float {

    /// Returns a random floating point number between 0.0 and 1.0, inclusive.
    static var random: Float {
        return Float(arc4random()) / 0xFFFFFFFF
    }

    /// Random float between 0 and n-1.
    ///
    /// - Parameter n:  Interval max
    /// - Returns:      Returns a random float point number between 0 and n max
    static func random(min: Float, max: Float) -> Float {
        return Float.random * (max - min) + min
    }
}

// MARK: CGFloat Extension

public extension CGFloat {

    /// Randomly returns either 1.0 or -1.0.
    static var randomSign: CGFloat {
        return (arc4random_uniform(2) == 0) ? 1.0 : -1.0
    }

    /// Returns a random floating point number between 0.0 and 1.0, inclusive.
    static var random: CGFloat {
        return CGFloat(Float.random)
    }

    /// Random CGFloat between 0 and n-1.
    ///
    /// - Parameter n:  Interval max
    /// - Returns:      Returns a random CGFloat point number between 0 and n max
    static func random(min: CGFloat, max: CGFloat) -> CGFloat {
        return CGFloat.random * (max - min) + min
    }
}
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使用 :

let randomNumDouble  = Double.random(min: 0.00, max: 23.50)
let randomNumInt     = Int.random(min: 56, max: 992)
let randomNumFloat   = Float.random(min: 6.98, max: 923.09)
let randomNumCGFloat = CGFloat.random(min: 6.98, max: 923.09)
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  • @EthanMick为Swift 2添加更新外观;) (2认同)
  • @YannickSteph 在 Swift 5 和 Xcode 10.2 中,“return Float(arc4random()) / 0xFFFFFFFF”行现在给出警告:“4294967295”不能完全表示为“Float”;它变成“4294967296”。知道如何解决该警告吗?我正在考虑除以“Float(UInt32.max)”。 (2认同)

jmd*_*uke 96

尝试将除数初始化为浮点数,a la:

CGFloat(Float(arc4random()) / Float(UINT32_MAX))
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  • 但在 swift 4.2 中只需使用:Float.random(in: 0..<1) (4认同)
  • 无需通过`Float` - 只需`CGFloat(arc4random())/ CGFloat(UInt32.max)`. (2认同)

mat*_*att 26

更新Sandy Chapman对Swift 3 的回答:

extension ClosedRange where Bound : FloatingPoint {
    public func random() -> Bound {
        let range = self.upperBound - self.lowerBound
        let randomValue = (Bound(arc4random_uniform(UINT32_MAX)) / Bound(UINT32_MAX)) * range + self.lowerBound
        return randomValue
    }
}
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现在你可以说像(-1.0...1.0).random().

编辑我想今天(Swift 4)我写的是这样的:

extension ClosedRange where Bound : FloatingPoint {
    public func random() -> Bound {
        let max = UInt32.max
        return
            Bound(arc4random_uniform(max)) /
            Bound(max) *
            (upperBound - lowerBound) +
            lowerBound
    }
}
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注意 Swift 4.2引入了本机随机数生成,所有这一切都变得毫无意义.


Que*_*n N 26

迅捷4.2:

let randomFloat = Float.random(in: 0..<1)
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Esq*_*uth 16

这里框架在Swift中生成随机数数据做得很好:https: //github.com/thellimist/SwiftRandom/blob/master/SwiftRandom/Randoms.swift

public extension Int {
    /// SwiftRandom extension
    public static func random(lower: Int = 0, _ upper: Int = 100) -> Int {
        return lower + Int(arc4random_uniform(UInt32(upper - lower + 1)))
    }
}

public extension Double {
    /// SwiftRandom extension
    public static func random(lower: Double = 0, _ upper: Double = 100) -> Double {
        return (Double(arc4random()) / 0xFFFFFFFF) * (upper - lower) + lower
    }
}

public extension Float {
    /// SwiftRandom extension
    public static func random(lower: Float = 0, _ upper: Float = 100) -> Float {
        return (Float(arc4random()) / 0xFFFFFFFF) * (upper - lower) + lower
    }
}

public extension CGFloat {
    /// SwiftRandom extension
    public static func random(lower: CGFloat = 0, _ upper: CGFloat = 1) -> CGFloat {
        return CGFloat(Float(arc4random()) / Float(UINT32_MAX)) * (upper - lower) + lower
    }
}
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San*_*man 13

以下是IntervalType执行此操作的类型的扩展:

extension IntervalType {
    public func random() -> Bound {
        let range = (self.end as! Double) - (self.start as! Double)
        let randomValue = (Double(arc4random_uniform(UINT32_MAX)) / Double(UINT32_MAX)) * range + (self.start as! Double)
        return randomValue as! Bound
    }
}
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使用此扩展,您可以使用区间语法生成间隔,然后在该区间中获取随机值:

(0.0...1.0).random()
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加成

如果您希望对Ints 执行相同操作,则可以在CollectionType协议上使用以下扩展名:

extension CollectionType {
    public func random() -> Self._Element {
        if let startIndex = self.startIndex as? Int {
            let start = UInt32(startIndex)
            let end = UInt32(self.endIndex as! Int)
            return self[Int(arc4random_uniform(end - start) + start) as! Self.Index]
        }
        var generator = self.generate()
        var count = arc4random_uniform(UInt32(self.count as! Int))
        while count > 0 {
            generator.next()
            count = count - 1
        }
        return generator.next() as! Self._Element
    }
}
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Ints不要使用IntervalType.他们Range改用.在CollectionType类型上执行此操作的好处是它会自动转移到DictionaryArray类型.

例子:

(0...10).random()               // Ex: 6
["A", "B", "C"].random()        // Ex: "B"
["X":1, "Y":2, "Z":3].random()  // Ex: (.0: "Y", .1: 2)
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Tej*_*s K 8

斯威夫特 5

let randomFloat = CGFloat.random(in: 0...1)
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Ric*_*uss 6

jmduke建议的似乎在Playground中有效,但功能上有一点变化:

func randomCGFloat() -> Float {
    return Float(arc4random()) /  Float(UInt32.max)
}
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以及从swift doc和drewag所指出的原因:类型转换必须是显式的,doc中的示例是:

let three = 3
let pointOneFourOneFiveNine = 0.14159
let pi = Double(three) + pointOneFourOneFiveNine
// pi equals 3.14159, and is inferred to be of type Double
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