并非所有控制路径都返回布尔值?

Ter*_*ght -2 c++ templates boolean class

//我使用的是布尔函数,它返回一个false和true,但主要不是//拾取它。假设my_string.Is_full和my_string.Is_empty说“它不//满”和“它不为空”。语法错误?

#include <iostream>
#include <string>
using namespace std;

const int SIZE = 5;

template <class New_Type>
class Array_Class
{
public:
    Array_Class();
    ~Array_Class();
    void Add(New_Type item);
    void Print();
    void PrintB();
    bool Is_Empty();
    bool Is_Full();

private:
    New_Type *A;
    New_Type *B;
    int count;
};


template <class New_Type>
Array_Class<New_Type>::Array_Class()
{
    cout << "You are inside the default constructor.\n";
    cout << "New_Type has a size of " << sizeof(New_Type) << " bytes\n\n";
    count = 0;
    A = new New_Type[SIZE];
}

template <class New_Type>
Array_Class<New_Type>::~Array_Class()
{
    cout << "The Destructor has been called.\n\n";
    delete[] A;
    count = 0;
    A = 0;
}


template <class New_Type>
void Array_Class<New_Type>::Add(New_Type item)
{
    if (count<SIZE)
    {
        A[count++] = item;
    }
    else
    {
        cout << "The array is full.\n";
    }
}


template <class New_Type>
void Array_Class<New_Type>::Print()
{
    int i;

    for (i = 0; i<count; i++)
    {
        cout << "A[" << i << "] = " << A[i] << endl;
    }
}
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// my_String转到此处,但确实为False

template <class New_Type>
bool Array_Class<New_Type>::Is_Full()
{
    if (count == SIZE)
    {
        return true;
    }
    else if (count < SIZE)
    {
        return false;
    }
}
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// my_String转到此处,但确实为False

template <class New_Type>
bool Array_Class<New_Type>::Is_Empty()
{
    if (count == 0)
    {
        return true;
    }
    else if (count > 0)
    {
        return false;
    }
}
int main()
{
    Array_Class<string> my_String;
    Array_Class<int> my_Ints;
    Array_Class<char> my_Chars;
    my_String.Add("Hello");
    my_String.Add("GoodBye");
    my_String.Add("ComeHere");
    my_String.Add("SayNo");

    my_Chars.Add('a');
    my_Chars.Add('b');
    my_Chars.Add('c');
    my_Chars.Add('d');
    my_Chars.Add('e');
    my_Chars.Add('f');
    my_Chars.Add('g');

    my_String.Print();
    my_Ints.Print();
    my_Chars.Print();

    cout << endl;

    my_Ints.Is_Empty();
    if (true)
    {
        cout << "It is empty" << endl;
    }
    else
    {
        cout << "It is not empty\n" << endl;
    }
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my_String.Is_Empty(); 本来应该是假的,但却是真实的

    my_String.Is_Empty();
    if (true)
    {
        cout << "It is empty" << endl;
    }
    else
    {
        cout << "It is not empty\n" << endl;
    }

    cout << endl;


    my_Chars.Is_Full();
    if (true)
    {
        cout << "It is full" << endl;
    }
    else if (false)
    {
        cout << "It is not full" << endl;
    }
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my_String.Is_Full(); 本来应该是假的,但却是真实的

    my_String.Is_Full();

    if (true)
    {
        cout << "It is full" << endl;
    }
    else if (false)
    {
        cout << "It is not full" << endl;
    }

    return 0;
}
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Nax*_*im' 5

my_String.Is_Full();

if (true)
{
    cout << "It is full" << endl;
}
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这是不正确的:您调用Is_Full(),它返回false,但是不使用返回值。然后,您检查true是否为true,并且显然是。

您应该改为:

if (my_String.Is_Full())
{
    cout << "It is full" << endl;
}
else
{
    ...
}
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关于编译器警告,在某些情况下,函数根本不返回,您应该用简单的else替换“ else if”,或者在条件范围之外添加return语句。