bes*_*der 7 javascript jquery svg angularjs
我用ng-repeat创建元素(有些是SVG标签,有些是简单的HTML).在数据模型的变化 - 在新数据到达时重置的对象 - 总是留下作为分离的DOM元素的元素.它们是这样的:

Elements是data_user的一部分,它似乎是jquery的一部分.在数据更改的几个地方会出现此问题.似乎观察者是问题,因为他们一直在参考他们的表达.
元素的创建如下所示:
.directive('svgGraphic', ['$compile', function ($compile) {
return {
restrict: 'E',
replace: false,
link: function (scope, element, attrs) {
var svgData = scope.model.getAttribute("svgGraphic");
var svgDomElement = $(svgData.svg);
scope.layers = svgData.layers;
svgDomElement.append('<svg-layer ng-repeat="layer in layers"></svg-layer>');
element.append($compile(svgDomElement)(scope));
scope.$on("$destroy", function() {
scope.$$watchers = null;
scope.$$listeners = null;
})
}
};
}])
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解决方法是手动删除观察者和听众,如上所示 - 我认为什么是不好的解决方案!
当来自服务器的新数据到达时,它设置如下:
$scope.model = model;
$scope.$digest();
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仅更换模型数据是一个问题吗?
是否有任何想法如何角度不会删除旧元素上的听众?当ng-repeat接收新数据并重建所有元素时,Angular应删除所有观察者.
小智 1
我发现了同样的问题。我创建了一个 Watcher 类,因此使用探查器我可以对 Watcher 实例进行计数。我看到当我导航应用程序时实例继续增加,一些实例由 data_user 缓存保留:(。
此外,我还修复了 childScopes 观察程序的删除问题,并向范围添加了一些元数据,例如 childScope 列表。
这是我更改的角度代码(仅更改了我更改的功能)。我希望这可以帮助您找到错误,我仍在与之斗争:)
function $RootScopeProvider() {
this.$get = ['$injector', '$exceptionHandler', '$parse', '$browser',
function($injector, $exceptionHandler, $parse, $browser) {
var watcherCount = 0;
function Watcher(listener, initWatchVal, get, watchExp, objectEquality, scope) {
this.fn = isFunction(listener) ? listener : noop;
this.last = initWatchVal;
this.get = get;
this.exp = watchExp;
this.eq = !!objectEquality;
this.scope = scope;
this.id = watcherCount++;
}
Watcher.prototype = {
constructor: Watcher
}
function Scope() {
this.$id = nextUid();
this.$$phase = this.$parent = this.$$watchers =
this.$$nextSibling = this.$$prevSibling =
this.$$childHead = this.$$childTail = null;
this.$root = this;
this.$$destroyed = false;
this.$$listeners = {};
this.$$listenerCount = {};
this.$$isolateBindings = null;
this.childsScopes = [];
}
Scope.prototype = {
constructor: Scope,
$new: function(isolate, parent) {
var child;
parent = parent || this;
if (isolate) {
child = new Scope();
child.$root = this.$root;
} else {
// Only create a child scope class if somebody asks for one,
// but cache it to allow the VM to optimize lookups.
if (!this.$$ChildScope) {
this.$$ChildScope = function ChildScope() {
this.$$watchers = this.$$nextSibling =
this.$$childHead = this.$$childTail = null;
this.$$listeners = {};
this.$$listenerCount = {};
this.$id = nextUid();
this.$$ChildScope = null;
};
this.$$ChildScope.prototype = this;
}
child = new this.$$ChildScope();
}
//window.scopes = window.scopes || {};
//window.scopes[child.$id] = child;
this.childsScopes.push(child);
child.$parent = parent;
child.$$prevSibling = parent.$$childTail;
if (parent.$$childHead) {
parent.$$childTail.$$nextSibling = child;
parent.$$childTail = child;
} else {
parent.$$childHead = parent.$$childTail = child;
}
// When the new scope is not isolated or we inherit from `this`, and
// the parent scope is destroyed, the property `$$destroyed` is inherited
// prototypically. In all other cases, this property needs to be set
// when the parent scope is destroyed.
// The listener needs to be added after the parent is set
if (isolate || parent != this) child.$on('$destroy', destroyChild);
return child;
function destroyChild() {
child.$$destroyed = true;
child.$$watchers = null;
child.$$listeners = {};
//child.$parent = null;
child.$$nextSibling = null;
child.$$childHead = null;
child.$$childTail = null;
child.$$prevSibling = null;
child.$$listenerCount = {};
if (child.$parent) {
var index = child.$parent.childsScopes.indexOf(child);
child.$parent.childsScopes.splice(index, 1);
}
console.log("Destroying childScope " + child.$id);
}
}
$destroy: function() {
// we can't destroy the root scope or a scope that has been already destroyed
if (this.$$destroyed) return;
var parent = this.$parent;
console.log('Destroying Scope '+ this.$id);
//delete window.scopes[this.$id];
this.$broadcast('$destroy');
this.$$destroyed = true;
if (this === $rootScope) return;
for (var eventName in this.$$listenerCount) {
decrementListenerCount(this, this.$$listenerCount[eventName], eventName);
}
// sever all the references to parent scopes (after this cleanup, the current scope should
// not be retained by any of our references and should be eligible for garbage collection)
if (parent.$$childHead == this) parent.$$childHead = this.$$nextSibling;
if (parent.$$childTail == this) parent.$$childTail = this.$$prevSibling;
if (this.$$prevSibling) this.$$prevSibling.$$nextSibling = this.$$nextSibling;
if (this.$$nextSibling) this.$$nextSibling.$$prevSibling = this.$$prevSibling;
// Disable listeners, watchers and apply/digest methods
this.$destroy = this.$digest = this.$apply = this.$evalAsync = this.$applyAsync = noop;
this.$on = this.$watch = this.$watchGroup = function() { return noop; };
this.$$listeners = {};
// All of the code below is bogus code that works around V8's memory leak via optimized code
// and inline caches.
//
// see:
// - https://code.google.com/p/v8/issues/detail?id=2073#c26
// - https://github.com/angular/angular.js/issues/6794#issuecomment-38648909
// - https://github.com/angular/angular.js/issues/1313#issuecomment-10378451
this.$parent = this.$$nextSibling = this.$$prevSibling = this.$$childHead =
this.$$childTail = this.$root = this.$$watchers = null;
}
}];
}
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