以编程方式更改UILongPressGestureRecognizer的状态

Imr*_*med 2 selector uigesturerecognizer ios

我在寻找一种方式来强行改变的状态UILongPressGestureRecognizerUIGestureRecognizerStateEnded创建自己的"最大持续时间"拓UILongPressGestureRecognizer(基本上是创造一种触摸和保持时间最长的功能).

以下是我对此的尝试:

- (void)handleLongPressGestures:(UILongPressGestureRecognizer *)sender
{
        if (sender.state == UIGestureRecognizerStateBegan)
        {
            NSLog(@"Hold Gesture Started");
            timer = [NSTimer scheduledTimerWithTimeInterval:10.0 target:self selector:@selector(timesup:) userInfo:nil repeats:NO];
            //perform a function - i.e. start something
        }
        else if(sender.state == UIGestureRecognizerStateEnded)
        {
            NSLog(@"Hold Gesture Complete");
            [timer invalidate];
            timer = nil;
            //perform a function - i.e. stop something             
        }
}
-(void)timesup:(NSTimer *)timer {
    NSLog(@"Timer Up!");
    [longpress setState:UIGestureRecognizerStateEnded];
}
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问题是[longpress setState:UIGestureRecognizerStateEnded];虽然在xcode中推荐,但仍然会抛出此错误:

No visible @interface for 'UILongPressGestureRecognizer' declares the selector 'setState:'

关于如何解决这个/绕过这个问题的任何想法?我尝试在SO上寻找解决方案,但我没有找到任何东西.话虽如此,如果这个问题与已经回答的问题重复,我会道歉 - 我只是没有看到它(我保证!)

Mic*_*lum 5

您收到此错误是因为默认情况下,当您将UIKit导入实现文件时,它会导入UIGestureRecognizer.h,它会公开声明其状态属性为readonly.如果您希望能够设置此属性,则必须导入UIGestureRecognizerSubclass.h,它将此属性重新声明为readwrite.请注意,这是为了在UIGestureRecognizer的子类中使用,我不知道如何在引擎盖下使用这个用法是安全的.

#import <UIKit/UIGestureRecognizerSubclass.h>
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