我们必须导入一些东西来使用draw()吗?

0 java draw

我试图使用eclipse在java中绘制一些矩形,并调用该draw()方法给我一个错误.这里有什么我想念的吗?

import java.awt.Rectangle;

public class UsingRectangle {
    public static void main(String[] args) {
        Rectangle box1 = new Rectangle(0, 0, 20, 30);

        //error "The method draw() is undefined for the type Rectangle"
        box1.draw();
    }
}
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任何帮助都不仅仅是值得赞赏的.谢谢.

Mad*_*mer 5

首先阅读:

Rectangle 是一个形状的表示,它本身没有如何绘画的概念,但可以通过适当的API绘制

长方形

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class PaintRectangle {

    public static void main(String[] args) {
        new PaintRectangle();
    }

    public PaintRectangle() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private Rectangle box1;

        public TestPane() {
            box1 = new Rectangle(0, 0, 20, 30);
        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            g2d.setColor(Color.RED);
            g2d.fill(box1);
            g2d.setColor(Color.BLUE);
            g2d.draw(box1);
            g2d.dispose();
        }
    }

}
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