如何在Pixijs中与形状互动?

Ris*_*ran 2 javascript pixi.js

我正在尝试获取鼠标当前悬停的形状的ID。

我的形状在容器中

// creating the layers
gridLayer = new PIXI.DisplayObjectContainer ();
gridLayer.setInteractive(true);
stage.addChild(gridLayer);
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我正在创建每个这样的形状;

function drawHexagon(x,y, size, gap,scale, color, iterI, iterJ, type) {
    var shape = new PIXI.Graphics();
    // set a fill and line style
    shape.beginFill(color);
    shape.lineStyle(1, 0xa0a0a0, 1);
    size = size-gap;

    for (i = 0; i < 7; i++) {
        angle = 2 * Math.PI / 6 * (i + 0.5);
        var x_i = x + size * Math.cos(angle);
        var y_i = y + size * Math.sin(angle);


        if (i === 0) { 
            shape.moveTo(x_i, scale *y_i) 
        }
        else {
            shape.lineTo(x_i, scale * y_i)
        }
    };

    shape.endFill();

    // calculate and save the axial coordinates
    var cX = iterJ - (iterI - (iterI&1)) / 2;
    var cZ = iterI;
    var cY = -1*(cX+cZ);

    shape.hexId = cX + "x" + cY + "y" + cZ + "z";
    shape.hexPosX = x;
    shape.hexPosY = y;

    shape.setInteractive(true);
    shape.mouseover = function(mouseData){
       console.log("MOUSE OVER " + shape.hexId);
    }
    shape.click = function(mouseData){
       console.log("MOUSE CLICK " + shape.hexId);
    }
    gridLayer.addChild(shape);
}
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但是,单击任何形状或将其悬停在控制台上都不会显示任何内容。我究竟做错了什么?

我都尝试过

shape.setInteractive(true)
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shape.interactive = true
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但似乎都不适合我。

编辑:我添加了一个jsfiddle。它不起作用(我不知道如何在jsfiddle中进行链接),但是您可以在其中看到我的整个代码。 http://jsfiddle.net/9aqHz/1/

imc*_*mcg 5

为了使PIXI.Graphics对象具有交互性,您需要设置一个hitArea形状(可以是Rectangle,Circle或Polygon):

shape.hitArea = new PIXI.Polygon([
   new PIXI.Point(/* first point */),
   new PIXI.Point(/* second point */),
   new PIXI.Point(/* third point */),
   new PIXI.Point(/* fourth point */),
   new PIXI.Point(/* fifth point */)
]);
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另一种方法是从形状生成纹理并使用Sprite,但是命中区域将是六边形的整个矩形边界:

var texture = shape.generateTexture();
var sprite = new PIXI.Sprite(texture);
sprite.setInteractive(true);
sprite.anchor.set(0.5, 0.5);
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摆弄这个例子