Pat*_*Pat 10 .net legacy mono interop endianness
有一个深刻的问题是从字节数组中读取C#中的C/C++数据结构,但我无法使代码适用于我的big-endian(网络字节顺序)字节集合.(编辑:请注意,我的真实结构不仅仅包含一个字段.)是否有办法将字节编组为结构的big-endian版本,然后提取框架的字节顺序(主机的字节顺序)中的值,通常是小端)?
(请注意,倒车字节数组将无法正常工作-每个值的字节必须扭转,不给你相同的集合倒车所有字节).
这应该总结我正在寻找的东西(LE = LittleEndian,BE = BigEndian):
void Main()
{
var leBytes = new byte[] {1, 0, 2, 0};
var beBytes = new byte[] {0, 1, 0, 2};
Foo fooLe = ByteArrayToStructure<Foo>(leBytes);
Foo fooBe = ByteArrayToStructureBigEndian<Foo>(beBytes);
Assert.AreEqual(fooLe, fooBe);
}
[StructLayout(LayoutKind.Explicit, Size=4)]
public struct Foo {
[FieldOffset(0)]
public ushort firstUshort;
[FieldOffset(2)]
public ushort secondUshort;
}
T ByteArrayToStructure<T>(byte[] bytes) where T: struct
{
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
T stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(),typeof(T));
handle.Free();
return stuff;
}
T ByteArrayToStructureBigEndian<T>(byte[] bytes) where T: struct
{
???
}
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其他有用的链接:
Onu*_*nur 11
这是交换字节序的另一种解决方案.
它是根据Adam Robinsons解决方案进行调整的:https://stackoverflow.com/a/2624377/1254743
它甚至能够处理嵌套的结构.
public static class FooTest
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Foo2
{
public byte b1;
public short s;
public ushort S;
public int i;
public uint I;
public long l;
public ulong L;
public float f;
public double d;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
public string MyString;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Foo
{
public byte b1;
public short s;
public ushort S;
public int i;
public uint I;
public long l;
public ulong L;
public float f;
public double d;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
public string MyString;
public Foo2 foo2;
}
public static void test()
{
Foo2 sample2 = new Foo2()
{
b1 = 0x01,
s = 0x0203,
S = 0x0405,
i = 0x06070809,
I = 0x0a0b0c0d,
l = 0xe0f101112131415,
L = 0x161718191a1b1c,
f = 1.234f,
d = 4.56789,
MyString = @"123456789", // null terminated => only 9 characters!
};
Foo sample = new Foo()
{
b1 = 0x01,
s = 0x0203,
S = 0x0405,
i = 0x06070809,
I = 0x0a0b0c0d,
l = 0xe0f101112131415,
L = 0x161718191a1b1c,
f = 1.234f,
d = 4.56789,
MyString = @"123456789", // null terminated => only 9 characters!
foo2 = sample2,
};
var bytes_LE = Dummy.StructToBytes(sample, Endianness.LittleEndian);
var restoredLEAsLE = Dummy.BytesToStruct<Foo>(bytes_LE, Endianness.LittleEndian);
var restoredLEAsBE = Dummy.BytesToStruct<Foo>(bytes_LE, Endianness.BigEndian);
var bytes_BE = Dummy.StructToBytes(sample, Endianness.BigEndian);
var restoredBEAsLE = Dummy.BytesToStruct<Foo>(bytes_BE, Endianness.LittleEndian);
var restoredBEAsBE = Dummy.BytesToStruct<Foo>(bytes_BE, Endianness.BigEndian);
Debug.Assert(sample.Equals(restoredLEAsLE));
Debug.Assert(sample.Equals(restoredBEAsBE));
Debug.Assert(restoredBEAsLE.Equals(restoredLEAsBE));
}
public enum Endianness
{
BigEndian,
LittleEndian
}
private static void MaybeAdjustEndianness(Type type, byte[] data, Endianness endianness, int startOffset = 0)
{
if ((BitConverter.IsLittleEndian) == (endianness == Endianness.LittleEndian))
{
// nothing to change => return
return;
}
foreach (var field in type.GetFields())
{
var fieldType = field.FieldType;
if (field.IsStatic)
// don't process static fields
continue;
if (fieldType == typeof(string))
// don't swap bytes for strings
continue;
var offset = Marshal.OffsetOf(type, field.Name).ToInt32();
// handle enums
if (fieldType.IsEnum)
fieldType = Enum.GetUnderlyingType(fieldType);
// check for sub-fields to recurse if necessary
var subFields = fieldType.GetFields().Where(subField => subField.IsStatic == false).ToArray();
var effectiveOffset = startOffset + offset;
if (subFields.Length == 0)
{
Array.Reverse(data, effectiveOffset, Marshal.SizeOf(fieldType));
}
else
{
// recurse
MaybeAdjustEndianness(fieldType, data, endianness, effectiveOffset);
}
}
}
internal static T BytesToStruct<T>(byte[] rawData, Endianness endianness) where T : struct
{
T result = default(T);
MaybeAdjustEndianness(typeof(T), rawData, endianness);
GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned);
try
{
IntPtr rawDataPtr = handle.AddrOfPinnedObject();
result = (T)Marshal.PtrToStructure(rawDataPtr, typeof(T));
}
finally
{
handle.Free();
}
return result;
}
internal static byte[] StructToBytes<T>(T data, Endianness endianness) where T : struct
{
byte[] rawData = new byte[Marshal.SizeOf(data)];
GCHandle handle = GCHandle.Alloc(rawData, GCHandleType.Pinned);
try
{
IntPtr rawDataPtr = handle.AddrOfPinnedObject();
Marshal.StructureToPtr(data, rawDataPtr, false);
}
finally
{
handle.Free();
}
MaybeAdjustEndianness(typeof(T), rawData, endianness);
return rawData;
}
}
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正如我在对 @weismat 的回答的评论中提到的,有一种简单的方法可以实现大端结构。它涉及双重反转:原始字节完全反转,然后结构本身就是原始(大端)数据格式的反转。
所有字段的和in将具有相同fooLe的值。(当然,通常情况下,小端结构和字节不会出现,但这清楚地显示了字节顺序之间的关系。)fooBeMain
注意:请参阅更新的代码,包括如何从结构中获取字节。
public void Main()
{
var beBytes = new byte[] {
0x80,
0x80,0,
0x80,0,
0x80,0,0,0,
0x80,0,0,0,
0x80,0,0,0,0,0,0,0,
0x80,0,0,0,0,0,0,0,
0x3F,0X80,0,0, // float of 1 (see http://en.wikipedia.org/wiki/Endianness#Floating-point_and_endianness)
0x3F,0xF0,0,0,0,0,0,0, // double of 1
0,0,0,0x67,0x6E,0x69,0x74,0x73,0x65,0x54 // Testing\0\0\0
};
var leBytes = new byte[] {
0x80,
0,0x80,
0,0x80,
0,0,0,0x80,
0,0,0,0x80,
0,0,0,0,0,0,0,0x80,
0,0,0,0,0,0,0,0x80,
0,0,0x80,0x3F, // float of 1
0,0,0,0,0,0,0xF0,0x3F, // double of 1
0x54,0x65,0x73,0x74,0x69,0x6E,0x67,0,0,0 // Testing\0\0\0
};
Foo fooLe = ByteArrayToStructure<Foo>(leBytes).Dump("LE");
FooReversed fooBe = ByteArrayToStructure<FooReversed>(beBytes.Reverse().ToArray()).Dump("BE");
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Foo {
public byte b1;
public short s;
public ushort S;
public int i;
public uint I;
public long l;
public ulong L;
public float f;
public double d;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
public string MyString;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct FooReversed {
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
public string MyString;
public double d;
public float f;
public ulong L;
public long l;
public uint I;
public int i;
public ushort S;
public short s;
public byte b1;
}
T ByteArrayToStructure<T>(byte[] bytes) where T: struct
{
GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
T stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(),typeof(T));
handle.Free();
return stuff;
}
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