Mar*_*rie 6 java swing awt gridbaglayout
我一直试图在下面的代码中设置固定的列宽度...事情是,当我在左边的面板上添加标签时,宽度会自动增加...我希望列宽度要固定......
有人可以帮我吗?
这是代码:
import java.awt.AWTException;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Image;
import java.awt.Panel;
import java.awt.Point;
import java.awt.Robot;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.Timer;
import java.util.TimerTask;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.TargetDataLine;
import javax.swing.BorderFactory;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.Border;
import java.io.IOException;
public class CurrentItem extends JPanel{
private static JFrame currentScreen;
public CurrentItem(JFrame p) {
GridBagConstraints c = new GridBagConstraints();
//Borramos todo lo que haya en la pantalla
this.removeAll();
this.revalidate();
currentScreen = p;
this.setBackground(Color.LIGHT_GRAY);
this.setLayout(new GridBagLayout());
currentScreen.add(this);
// --->
Panel leftPanel = new Panel();
leftPanel.setBackground(Color.BLACK);
c.weightx = 1.5;
c.weighty = 1;
//c.fill = GridBagConstraints.BOTH;
this.add(leftPanel, c);
// <---
// --->
Panel secondPanel = new Panel();
secondPanel.setBackground(Color.green);
c.weightx = 0.25;
c.weighty = 1;
c.fill = GridBagConstraints.BOTH;
this.add(secondPanel, c);
// <---
// --->
Panel rightPanel = new Panel();
rightPanel.setBackground(Color.CYAN);
c.weightx = 1.5;
c.weighty = 1;
c.fill = GridBagConstraints.BOTH;
this.add(rightPanel, c);
// <---
currentScreen.setVisible(true);
this.requestFocusInWindow();
}
}
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GridBagLayout将组件放置在网格中的矩形(单元格)中,然后使用组件的首选大小来确定单元格应该有多大.
权重用于确定如何在列(weightx)和行(weighty)之间分配空间; 这对于指定调整大小行为非常重要.
通常,权重指定为0.0和1.0作为极值:根据需要使用其间的数字.
示例代码:(以下代码集固定宽度列,垂直尺寸为100%.)
Panel leftPanel = new Panel() {
@Override
public Dimension getPreferredSize() {
return new Dimension(..., ...);
}
};
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删除weightx第一列和覆盖getPreferredSize()方法.
leftPanel.setBackground(Color.BLACK);
c.weighty = 1;
c.fill = GridBagConstraints.VERTICAL;
this.add(leftPanel, c);
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