Dan*_*ner 45 c# entity-framework
我正在向对象上下文添加几个实体.
try
{
forach (var document in documents)
{
this.Validate(document); // May throw a ValidationException.
this.objectContext.AddToDocuments(document);
}
this.objectContext.SaveChanges();
}
catch
{
// How to clean-up the object context here?
throw;
}
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如果某些文档通过了验证而一个文档失败,则所有通过验证的文档仍会添加到对象上下文中.我必须清理对象上下文,因为它可能会被重用,并且可能发生以下情况.
var documentA = new Document { Id = 1, Data = "ValidData" };
var documentB = new Document { Id = 2, Data = "InvalidData" };
var documentC = new Document { Id = 3, Data = "ValidData" };
try
{
// Adding document B will cause a ValidationException but only
// after document A is added to the object context.
this.DocumentStore.AddDocuments(new[] { documentA, documentB, documentC });
}
catch (ValidationException)
{
}
// Try again without the invalid document B. This causes an exception because
// of a duplicate primary key - document A with id 1 is added a second time.
this.DocumentStore.AddDocuments(new[] { documentA, documentC });
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这将再次将文档A添加到对象上下文中,因此SaveChanges()会因为重复的主键而引发异常.
所以我必须在验证错误的情况下删除所有已添加的文档.我当然可以先执行验证,只有在成功验证后才添加所有文档,但遗憾的是这并不能解决整个问题 - 如果SaveChanges()失败,所有文档仍然保持添加但未保存.
我试图分离返回的所有对象
this.objectContext.ObjectStateManager.GetObjectStateEntries(EntityState.Added)
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但我得到一个例外,说明该对象没有附加.那么如何摆脱所有已添加但未保存的对象?
Gar*_*ish 43
Daniel的回答对我有用,但是EntityFramework API在版本6+中有所不同.这是我添加到自定义存储库容器的方法,它将从DbContext的ChangeTracker中分离所有实体:
/// <summary>
/// Detaches all of the DbEntityEntry objects that have been added to the ChangeTracker.
/// </summary>
public void DetachAll() {
foreach (DbEntityEntry dbEntityEntry in this.Context.ChangeTracker.Entries().ToArray()) {
if (dbEntityEntry.Entity != null) {
dbEntityEntry.State = EntityState.Detached;
}
}
}
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Dan*_*ner 38
这只是一个微不足道的错误,但我将在这里留下问题 - 也许它有助于其他人.
我有以下内容
var objectStateEntries = this.objectContext
.ObjectStateManager
.GetObjectStateEntries(EntityState.Added);
foreach (var objectStateEntry in objectStateEntries)
{
this.objectContext.Detach(objectStateEntry);
}
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虽然我想要以下
foreach (var objectStateEntry in objectStateEntries)
{
this.objectContext.Detach(objectStateEntry.Entity);
}
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而且看不到它.
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