use*_*987 4 objective-c ios sprite-kit
我最近遇到了一个问题,我会增加节点的大小,但物理体的大小会保持不变。我试图寻找解决方案但没有成功。如何使身体与节点的大小成比例?
CGPoint location = CGPointMake(randX, -self.frame.size.height - expander.size.height);
SKAction *moveAction = [SKAction moveTo:location duration:randDuration];
SKAction *expandAction = [SKAction resizeToWidth:(expander.size.width * 1.4) height:(expander.size.width * 1.4) duration:1.0];
SKAction *collapseAction = [SKAction resizeToWidth:(expander.size.width) height: (expander.size.height) duration:1.0];
SKAction *doneAction = [SKAction runBlock:(dispatch_block_t)^() {
expander.hidden = YES;
}];
SKAction *expandCollapseAction = [SKAction repeatActionForever:[SKAction sequence:@[expandAction, collapseAction]]];
SKAction *moveExpandAction = [SKAction group:@[moveAction, expandCollapseAction]];
SKAction *moveExpanderActionWithDone = [SKAction sequence: @[moveExpandAction, doneAction ]];
[expander runAction:moveExpanderActionWithDone withKey: @"expanderMoving"];
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我认为这行不通,但看起来物理体毕竟是缩放的。这是可以在 iOS8 上重现物理身体缩放的代码:
- (void)didMoveToView:(SKView *)view {
/* Setup your scene here */
SKSpriteNode *s = [SKSpriteNode spriteNodeWithColor:[SKColor yellowColor] size:CGSizeMake(100,100)];
s.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMinY(self.frame)+100);
s.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:s.size];
s.physicsBody.dynamic = YES;
s.physicsBody.affectedByGravity = NO;
[self addChild:s];
[s runAction:[SKAction scaleTo:0.3f duration:5]];
[s.physicsBody applyImpulse:CGVectorMake(0,30)];
}
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如果我没记错的话,这在之前是行不通的,但我刚刚尝试过,它看起来很有效。尽管如此,这还没有经过全面测试,我不确定这是否会扰乱物理模拟。不过,接触检测可能会起作用。我只是想表明当 sprite 被缩放时实际的物理物体会被缩放。结果如下:
从上面的 gif 可以看出,物理体与精灵一起缩放(无需重新创建另一个不同大小的物理体)。精灵周围的蓝色边界框是精灵物理体的视觉表示(在视图控制器中启用skView.showsPhysics = YES);
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