use*_*390 13 scale putimagedata
如何更改putImageData规模与规模(1.5,1.5)不工作..
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
context.clearRect(0, 0, canvas.width, canvas.height);
context.scale(1.5, 1.5);
context.putImageData(imageData, 0, 0);
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mar*_*rkE 17
更正,您的代码不会缩放现有图纸.
context.scale仅影响新图纸,而不影响现有图纸.
context.putImageData 将保存的原始像素放回画布上,但putImageData不是绘图命令,因此其结果不会缩放.
要缩放现有像素,您必须将像素保存到画布外的实体.外部实体可以是新的Image元素或第二个Canvas元素.
示例代码和演示:http: //jsfiddle.net/m1erickson/p5nEE/
// canvas related variables
var canvas=document.getElementById("canvas");
var context=canvas.getContext("2d");
// draw a test square
context.fillStyle="red";
context.fillRect(0,0,50,50);
// create an image from the canvas
// clear & scale the canvas
// draw the image to the canvas
var imageObject=new Image();
imageObject.onload=function(){
context.clearRect(0,0,canvas.width,canvas.height);
context.scale(1.2,1.2);
context.drawImage(imageObject,0,0);
}
imageObject.src=canvas.toDataURL();
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