Mar*_* M. 3 c++ opengl macos opengl-3 sdl-2
我试图在Mac OS上使用带有SDL 2.0.3和C++的"现代"OpenGL(3+),如果我直接调用OpenGL函数,它可以工作,但是当我尝试将它包装在类中时它不会工作.更具体地说,我想将Vertex数组对象存储为类成员并glGenVertexArrays在其上调用类方法,但这会导致段错误.
直接调用的最小工作示例(没有任何用处但不会崩溃):
#include <cstdlib>
#include <SDL.h>
#include <OpenGL/gl3.h>
int main()
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *sdlWindow = SDL_CreateWindow(
"OpenGL Works",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,
480,
SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI
);
SDL_GLContext sdlGLContext = SDL_GL_CreateContext(sdlWindow);
unsigned int vertexArrayObject;
// This works
glGenVertexArrays(1, &vertexArrayObject);
// Wait some seconds before closing the window
SDL_Delay(3000);
SDL_GL_DeleteContext(sdlGLContext);
SDL_DestroyWindow(sdlWindow);
return EXIT_SUCCESS;
}
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不使用简单类(分段错误):
#include <cstdlib>
#include <memory>
#include <SDL.h>
#include <OpenGL/gl3.h>
class Graphics
{
public:
void createVAO();
private:
unsigned int vertexArrayObject;
};
void Graphics::createVAO()
{
glGenVertexArrays(1, &this->vertexArrayObject);
}
int main()
{
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
SDL_Window *sdlWindow = SDL_CreateWindow(
"OpenGL Shit",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
640,
480,
SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI
);
SDL_GLContext sdlGLContext = SDL_GL_CreateContext(sdlWindow);
std::unique_ptr<Graphics> g;
g->createVAO();
// Wait some seconds before closing the window
SDL_Delay(3000);
SDL_GL_DeleteContext(sdlGLContext);
SDL_DestroyWindow(sdlWindow);
return EXIT_SUCCESS;
}
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同样的事情发生了glGenBuffers.我想知道它是否只是由于我缺乏c ++技能或者是一个与OpenGL和/或SDL相关的更严重问题而导致的"简单"C++问题.我在Stack Overflow上发现了很多关于类似症状的问题,但是大多数问题是由glewExperimental = GL_TRUE;GLUT或GLEW 缺少的选项造成的,我根本没有使用或者我缺少OpenGL上下文,因为我能够在屏幕:
我希望有人能解释为什么这会崩溃,因为我不能:(
我正在使用Mac OS 10.9.3和编译器Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn),这是编译器调用:c++ -o OpenGLTest main.cpp -I /usr/local/include/SDL2 -lSDL2 -framework OpenGL
std::unique_ptr<Graphics> g;
g->createVAO();
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你在哪里居住g的东西?
现在看起来你正在取消引用一个NULL指针.
试试这个:
std::unique_ptr<Graphics> g( new Graphics );
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